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Mafia IV story idea
Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics. The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything. The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news. Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro. Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family. The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family. Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause. The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends. I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid? My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet. In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio. The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border. The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the Pharaohs’ Wooly Bully, King Crimson’s 21st Century Schizoid Man,Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real),Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game. Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night,Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N Roses’ Welcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick James’ Give It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny Loggins’ Highway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History. **Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going. The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1987 1988 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle. Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game. Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect. Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well. Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well. I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
After I tried to stop this series and start a new series (which failed), I am back in the driver's seat for King's Survivor's final phase, since it would probably have lasted longer if Adobe didn't cancel Flash (thanks for rushing my series, mate!). This season, I tried to do what u/swoldow did before and make a season called Saints Vs Sinners, where 10 people who embody the term "Saint" will face off against the people who embody the term "Sinner", but unfortunately, it seemed like a lot of the people who signed up misunderstood the definition of saints and sinners. For the love of god, someone who is slightly villainous is not a "sinner", and average people are not "saints". Oh well. I guess it's the best I'm gonna get. Here is the cast: Kahramanca (Saints) Tribe: Ardet Prifti, 31, Rhythm Guitarist, u/Twig7665 Ardet lived a difficult life. Born in Albania with a family that was associated with the mafia meant that Ardet was never safe, and one day, he came back home to find his whole family had been murdered by the Albanian mafia. He spent years on the street, struggling to survive, before he discovered his musical talent. He played a guitar (which he had to steal), which enabled him to earn money. After a few years of doing that, he moved to the United States, where he did his best to get into the largest music college in that country, and actually succeeded. He met some people that became his bandmates, and soon they were pretty popular in the underground scene. When their fame exploded, Ardet's bandmates grew either egotistical or paranoid, but Ardet saw fame as a way to spread awareness for mental illness. He has now become a strong supporter of mental health charities around the country, and he signed up for Survivor to raise money for one of the charities he supports. Ava Chrisly, 23, Kindergarten Teacher, u/Gemini_B Ava was born deaf. After her father died when she was 3, her birthmother struggled to care for her and her 3 siblings. Ava was especially tough since she needed special treatment and one night her birthmother left her on the doorstep of a rich widow with a note explaining how Ava got there. The Widow, not wanting to deal with a deaf child, left her outside where she spent a cold night alone and scared. She came across Marissa, a young girl who ran away from home. Marissa took pity on her and the two banded together. They spent years together on the street with Ava learning to read lips and Marissa learning sign language. Marissa quickly saw that Ava had a gift with children and encouraged her to find a job with kids. Ava didn’t want Marissa to leave, but then Marissa surprised her by revealing she had a scholarship to a teachers college. Ava went off to the collage and became a kindergarten teacher, but when she returned she learned that Ava had gone to jail for stealing from a rich old woman and using the money to bribe a college administrator. Ava promised she’d help bail Marissa out, and learned about survivor. She’s hoping she can win the million to help free Marissa and get their lives on track. Chelsea Rutherford, 22, Lifeguard, u/IAmWolfNinja Chelsea was the heiress to the throne of a foreign country with a corrupt government. The wealth that came with such a status meant nothing to her, since she was utterly disgusted with the actions of her family. Knowing her resentment for their governmental policies, Chelsea's family gradually became verbally abusive towards her. Unable to take any more, she escaped as a teen to pursue her own path. When she arrived in America, Chelsea wanted to do everything she could to erase her dark past and the actions of her family, so she got a job as a lifeguard, where she has saved countless lives. She's occasionally recognized as an heiress, but when it's brought up, she tends to have nervous breakdowns. Chester "Cap'n" Richardson, 67, Retired Naval Officer, u/swoldow Some may see him as just the average old man, but Cap’n has seen and done things most people couldn't fathom. Cap’n joined the navy at a ripe young age about 5 years before the Cold War began, and learned everything from afar, slowly working up the ranks. When things got bad in Vietnam, he was given the chance to take charge of a ship during the war, and he immediately said yes. He ran the ship strictly, but he got both respect from everyone, as well as being genuinely liked as a person by his crew. He led them to many naval victories but unfortunately that didn't last, when his ship was shot with a torpedo, which blew the whole thing up and killed everyone on it, except for Cap’n. With the emotional baggage of watching people he has gotten to know kick the bucket, he immediately resigned from the navy after. As a result of the shipwreck, his mindset has changed, as he’s now super overprotective of his family, and still can't let the explosion go after years and years of retirement. He hopes Survivor can help him learn more about himself, and be the thing he needs to live the rest of his life in peace. Cornelius Von Helton, 52, CEO, u/Gemini_B Cornelius was raised by a family that had fallen from riches and was in tough times. He never expected to get to go to university but got lucky by getting a scholarship for his creative greeting cards. While at university, he enrolled in a business course and after collage started a greeting card business with some friends. All of his friends quickly gave up on the business, but Cornelius stuck through it. When he made a greeting card that was delivered to Eddie Murphy, the comedian was impressed and hired him to do his greeting cards to his friends, family, and invitations to parties. Quickly other celebrities started to hire his business and many fans wanted to get into the trend. His business rapidly expanded and he soon found himself with a company that covered parties, greeting cards, published books and even dabbled in a touch of Realestate. While in his thirties though, Cornelius was mugged while on a walk in the park and got stabbed. He was quickly rushed to the hospital and while there, he was nursed back to health by his soon to be wife. He claims that she saved his life and proceeded to date her after leaving the hospital. She was reluctant at first, but he quickly charmed her and the two have been married for 15 years now. He has two children, a son aged 10 and a daughter aged 8. He's continued to run his business, but leaves most of the work to his higher-ups as he wants to be able to spend as much time with his family and employees as possible. He views his employees as his family and does his best to remember all their names and make the workspace as nice for them as possible. He's come to survivor because his wife loves the show and wanted to compete, but due to growing health issues can't. She's trained him to win, and he wants to do this and win for her. Dana Vasquez, 43, Stay At Home Mom, (filler character) Greg Zimmer, 40, High School Teacher, u/AngolanDesert Greg is one of the nicest people you will ever meet. He is very trusting and kind and will do anything for the people he loves. Since he grew up in Texas, hard work has always been his priority. He knows that if he wants to win this game, he has to work hard at everything he does. Greg decided to be a high school teacher so he could teach his students the importance of hard work. He has been a fan of survivor for a while, so when he saw that applications for survivor were going out, he knew he had to join in. Hopefully, he won’t disappoint his students. Gwendolyn "Gwen" Wallerby, 52, Baker, u/ghetra Gwen works at a bakery where she gets to do what she loves every day: make many different kinds of pies. She is a very warm, loving person and has a reputation for helping out whoever needs it, usually by baking for them. Baking takes a lot of patience and strength, and she is stronger than she looks. She naturally has a very loud voice that sometimes irks people, but once they get to know her it quickly becomes endearing. Now that her children are out of the house, she has started reading much more and taking classes on different subjects that interest her. The world is her oyster. Kirk Smolarek, 62, History Teacher, u/Twig7665 Kirk never had a normal childhood. His mom walked out on his family not long after he was born, and his father was a former Polish soldier with PTSD and a severe drug addiction, leading to Kirk experiencing abuse from him for as long as Kirk can remember. Wanting to escape his miserable life, he smuggled himself on a boat bound for Australia when he was 16. Lo and behold, the ship got caught in a windstorm and ended up sinking, and Kirk and a few other survivors ended up stranded on an island. After spending more than a month there, he was taken back to his homeland after being found there. He ended up being the only survivor of the whole ordeal. He was returned to his deranged father, where the next time his father tried to abuse him, he fought back, causing his father to end up in the hospital. Deemed not guilty because he defended himself, Kirk did not spend time in prison for this. His father on the other hand did spend time there for drug-related charges and child abuse, but was killed by another inmate before he could be released. Kirk then went to college, where he studied history there, and decided to become a history teacher. He then kept that job title for over 40 years now, and despite being in his 60s, he is still an enjoyable presence for his students, as he incorporates unusual teaching methods to make his students interested in what he's teaching. Despite being financially stable, he wants to win the money so he can be well off when he retires in a few years. Maralyn Sander, 32, Tour Guide, u/Void_Drone Maralyn gives tours of New York, driving around in her bus, answering questions, watching broadway shows. And she spends most of her money on her family, except for the money she spent on her pink pearl necklace. She enjoys the tours for the most part, but when she's alone she vents about how annoying the tours can be. Kotu Adam (Sinners) Tribe: Alexa Station, 20, YouTuber, u/IAmWolfNinja A 3AM YouTuber who arrived late to the trend, Alexa has a tendency to flex her belongings when no one really cares. She was recently involved in a scandal where she faked her boyfriend's death, causing endless amounts of controversy, and a near arrest. Her sub count is dropping significantly every day, so she joined to help gain her popularity (relevancy) back. Carter Witworth, 23, College Student, u/JTsidol Witworth, he was born to a extremely rich family, but his parents didn’t have time for him, but spoiled him rotten, when he got into school, he was known for being a bully, however no one confronted him, and everytime he’d get in trouble or fail a test, his parents would pay his way out, last year, he got a slap in the face, when his parents yet again had to bribe the college board to accept him, they cut off his allowance, he’s playing just for the money, nothing else. Irvin Eamers, 32, Olympic Sprinter, u/asiansurvivorfan A born athlete, Irvin loved competing in all sports but wasn’t known to play fair as he was never a team player and would often torment others to win. He started training for the Olympics at the age of 17 and eventually got the opportunity to compete in multiple Olympics where he took home many gold medals. However, they were striped from him when he was caught doping and using steroids to give him an edge in races. After the controversy, Irvin’s current wife left him and he was banned from competing in any future competitions. He came on Survivor for one reason and that is that is the money as he’s currently being sued by the Olympic committee. Jessica Abrefa, 25, Poker Player, u/Twig7665 Jessica wasn't the most well off growing up, she lived in Alabama, where racism was rampant. As such, she was bullied for her race, until one day, she decided that they will all be wrong about her not being able to do anything because of her skin colour. She publicly humiliated the whole football team at her high school, and that stunt got her expelled in her senior year. She didn't care, and then she decided to run away to Las Vegas, which she did. While there, she started modeling, but found it boring. She then picked up the hobby of gambling, and played her first poker match when she was 21. She proved herself to be a formidable foe by beating one of the top poker players at the time, a dude named Brett Herman. Impressed by her skills, he tried to form a bond with her, but she turned him down due to him being a very paranoid man. Now, Jessica dates and cheats on men almost daily, and is considered one of the top female poker players, despite only playing for a few years. An avid Survivor fan, she wants to be as flirty and manipulative as she is in her real life. The only problem would be meeting another poker player, but she finds it unlikely that she will. Joey "Wildcard" Caruso, 24, Poker Player, u/wordonthestreet2 Joey did not grow up with the best moral compass as his father notoriously had ties to the mafia. He used the money his father made through illegitimate businesses to gamble throughout his teenage years. When his father learned about his poker abilities and how easy it was for him to manipulate his opponents they began using his poker career as a way to launder mafia money through various casinos. He is known for his excellent poker face and unpredictable style of play which earned him the nickname Wildcard. Maize Nguyen, 28, Heiress, u/Vicctoryy From the outside looking in, the Nguyen Family Dynasty of San Francisco looks like a well supported and strong business, but from the inside, things are crumbling apart. The matriarch and patriarch are always at each other's necks over the company, leaving their children to clean up their messes. Maize, being the oldest, has taken it upon herself to lead the company, and she leads with an iron will and even harder iron fist. While she seems like a worthy replacement for her faulty parents, she has never been afraid to leave with force. Anyone at the receiving end of a verbal lashing from Maize is likely to not return to work the next day, or ever again. She is arrogant, rude, demeaning, and yet she gets things done. Saving the company from absolute bankruptcy caused a lot of backlash, but Maize couldn't care less. Success should be accomplished by stepping on the necks of those who aren't ready for the power, and Maize has done that exact thing. Any person in Maize's way has been an obstacle she has to conquer, and with a flip of her finger, that obstacle is no longer a problem. She has never been afraid to crack a few eggs to make an omelette, and unfortunately, those eggs have just been working class people struggling to make minimum wage and put dinner on their table. Too bad for them according to Maize. Maize has come to Survivor to prove that the Nguyen Dynasty is far from over, and their business monopoly will run on for years with Maize at the front of it. She is the iceberg, everyone else is a ship with no idea of what's in their way. Those too bold to step in her way are trampled, quite literally. Maize has no problem with controversy, controversy brings attention, attention brings money, and money brings power. Molly-Anne Benson, 26, Marketing Assistant, u/ghetra Molly-Anne is a social butterfly. She loves chatting with people about pretty much anything and loves meeting and getting to know new people. She has a natural charm about her that draws people in, but sometimes people are bothered by how chatty she is. She also loves to gossip and is not above spreading rumors. However, she is rather sensitive and can be set off by just about anything. She frequently will push people's buttons if they offend her and will hold a grudge until the end of time. Nikki Lopez, 29, Stripper, u/Void_Drone Randall Martin, 49, Real Estate Agent, u/TDSwaggyBoy Being a self proclaimed sleazeball, which is a very weird thing to be proud of, Randall's life was never too good. He didn't grow up with a lot of close friends. Sure, people liked him at first, but when they really got to know him they didn't appreciate him nor his antics very much. Randall had to make a name for himself. He quickly found a career in the world of real estate. Not even his co-workers enjoyed his company, but they appreciated his skills. Being a fast and smooth talker really pays off in his industry. And now, Randall wants to put his skills to use in SURVIVOR. How well will that pan out? Vito Luco, 49, Used Car Salesman, u/swoldow Vito is the last person you'd want to trust with anything. A true con-artist at heart, he now has a job selling used cars, but his past jobs would make you run away from him in fear. When he was younger, he was a part of a major drug-trafficking operation run by the mafia, and he later got a job selling illegal fireworks, both of which got him to do jail time for a decade. Newly released, he seems to be back to his old ways, as he scams people out of their money daily with his faulty cars. He was born constantly overshadowed by his perfect younger brother, who is a popular politician, while he just swindles from people. As a result, he hates people who play loyally, and wants to prove that evil is the best way to play. He isn't afraid to play hard, as that's what he did all his life, and he'll either win, or go out swinging. Link to Season Episode 1: The 20 new contestants are welcomed into Turkey, where their first task is to compete in a challenge for reward. The Sinners tribe win this reward due to having more young and fit members than the Saints tribe. As a result, the Saints are already demoralized as they arrive at camp. Cap'n starts to feel good vibes from Ardet and Maralyn, and takes them under his wing to form an alliance. Ava, on the other hand, reveals that she is deaf to Chelsea and Gwen, and the three form another alliance due to being close to one another already. Cap'n sees this and scrambles to find an idol, and does so. Over at the Sinners tribe, Witworth and Jessica see their opportunity to look for an idol, and they find it, giving them more security, while back at camp, Maize and Nikki get into a fight over thinking that the other has an idol, which neither of them do. Vito becomes the moderator of this fight, saying that the three of them plus Irvin and Molly need to stick together in the long run. Randall sees this alliance form and tries to get Alexa, Jessica, Witworth, and Wildcard on board, which they all agree to at first, but then Wildcard sees this as his opportunity to cause conflict within his tribe, so he becomes content with being a swing vote. The Sinners win immunity, and on the Saints tribe it quickly becomes a race to see who can scrape up the swing votes the fastest between Cap'n's alliance and Ava's alliance. Dana becomes the target for Ava's alliance because of her weakness in challenges and her blind loyalty, while Greg is targeted by Ardet and Cap'n due to his shiftiness. They are able to get Kirk and Dana on board to blindside Greg, and they try to talk to Gwen, but she does not flip. Instead, at tribal council, we end up with a 5-5 split, followed by a 4-4 vote split due to no one flipping. Then a rock draw occurs on the first vote of the season. Ardet becomes the victim of the rocks, sending him out of the game despite never receiving a single vote. Episode 2: After an explosive first vote, Cap'n tries to figure out who flipped on the six and sent Ardet home. No one tells him who did it, so he assumes it was Ardet. Ava tries to flip Maralyn from Cap'n's alliance, but is unsuccessful at doing so. At the Sinners camp, Jessica and Witworth, despite being closely aligned, argue over who gets to keep the idol, and Witworth ends up keeping it in the end. The Saints pull out a surprise victory over the fractured Sinners, and back at camp, Wildcard decides to snake the alliance he was pretending to work with, and joins Vito's alliance. Their first target is none other than Alexa, who saw this game as nothing other than a tool to get more relevancy back, and it particularly irked Vito, who wanted to play against people who played hard. So together, with his alliance and Wildcard, they vote for Alexa. Meanwhile, the four person alliance realizes that Wildcard snaked them, so they vote for him, and Alexa becomes the second person voted off in a 6-4 vote. Episode 3: After Alexa's vote off, Irvin tries to bond with Vito, wanting to be his right hand man, and they become closer due to both being sleazy people. Wildcard begins to feel like he's in control, and it starts to annoy people on his tribe. At the Saints camp, Cap'n starts to rub people the wrong way because of his cockiness due to having an idol, but no one catches on to him having an idol, which is good news for him, because he plans on holding onto the idol until the merge. The Sinners win immunity for the third time, and they grow cocky because of this. Cap'n and Kirk, being the two oldest men on the tribe, join forces with Dana and Maralyn to take out their biggest threat in the opposing alliance, Greg. However, the other side has majority, and they decide that Dana has been blindly loyal to the other three, and hasn't been pulling her weight in challenges, so she becomes the third person voted out in a 5-4 vote. Episode 4: After a somewhat boring vote, Greg starts to get paranoid, since he's already gotten 9 votes and it's only episode 4. He then tries to get the minority alliance to pin their votes onto Gwen, but Gwen gets angry at him for doing so, and they have an argument. At Sinners camp, Jessica tries to talk to Irvin, trying to get his alliance to help hers take out Wildcard, and Irvin tells Vito about the plan, and Vito starts to see Wildcard as not being of use anymore. After losing the reward challenge, the Saints come back harder and beat the Sinners at the next challenge. Wildcard lets Vito know that he is going to vote Maize, since he wants to make a big move early on. This becomes the final nail in Wildcard's coffin, as Vito was quite close to Maize. At tribal council, Wildcard becomes the first unanimous boot of the season, going out in a 8-1 vote. Episode 5: Vito starts to think that Irvin has been playing way too loyally, and he gets into a discussion with him that slowly devolves into a full-blown fight between them, but Vito, realizing that Irvin would make a bad enemy, tries to make it up to him, and it works. The Sinners win both reward and immunity, and they feel elated about it. Cornelius goes to Cap'n and proposes an alliance to him, allowing them to control things from behind the scenes with Maralyn. He also reveals that he has grown a disdain for Greg, and that they need to flip the numbers on him. They get Gwen and Kirk on board, or so they think, but Gwen blabs to Greg and their alliance, leading to Kirk to flip as well. They decide to vote Cornelius out due to him being the biggest gamer on the tribe, and he goes in a 5-3 vote. Episode 6: The tribes pack up their things, anticipating a swap, but then the host announces that they will be competing for individual immunity on their tribe, and whoever wins will be safe from the double tribal council taking place that night. Maralyn wins for the Saints, and Vito wins for the Sinners. The Sinners also win reward, earning food to enjoy while they watch the other tribe go to tribal council. Witworth, Jessica, and Randall decide it was now or never to get rid of Maize, who had a fight with Randall earlier that day, but Vito, hearing about this, decides that Randall is the biggest sleaze on his tribe, and he needed to go as soon as possible. In his voting confessional, he states there can be only one sleazy guy on the tribe, and that was himself, so Randall had to go, and Randall becomes the sixth person voted out in a 5-3 vote, and he is bitter as all hell about it. At the Saints tribe, Cap'n becomes angry over the fact he cannot vote in the majority, and it makes the majority annoyed with him, so they decide to vote him off. Luckily for Cap'n, he still has an idol, so he and Maralyn vote for the most threatening player in their minds, Chelsea, and Cap'n plays his idol, sending Chelsea out of the game in a 2-0 vote. Episode 7: After Chelsea's idol out, Cap'n officially became public enemy number one on his tribe, and he tries to find his rehidden idol, but Kirk finds it instead. Maralyn and Greg have a fight due to the food on their tribe running low, and morale being even lower. At the Sinners tribe, Nikki begins to be seen as an easy goat due to her one-sided loyalty to Vito. Morale at the Saints tribe dips even lower when they lose both reward and immunity. Not wanting to lose again,the majority decide to vote off their oldest member, Cap'n, as a last ditch attempt to prevent them from going on a losing streak. Cap'n and Maralyn vote for Greg, and Cap'n becomes the eighth person voted out in a 5-3 vote, missing out on the jury by one placement. Episode 8: After Cap'n's vote out, there are only five members on the Saints tribe, compared to the Sinners having seven. The Sinners increase their winning streak by two by winning both reward and immunity. At the Sinners camp, Jessica and Witworth have another fight over the idol, with Jessica insisting that she keep it. This causes the rest of the tribe to be alerted to the fact that Jessica and Witworth have an idol, and Witworth becomes a target because of this. At the Saints tribe, the women form a tight three, and Kirk and Greg are forced to band together to survive. At tribal council, the three women stay strong, and Greg is voted out 3-2 and becomes the first member of the jury, leaving only four Saints left in the game. Episode 9: With his back up against the wall, Kirk knows that he's probably gone next if he didn't have the idol, which ensured his survival until merge. The Saints finally win a challenge, a reward challenge, but lose immunity once again to the inflated egos of the Sinners. Not much else happens this episode, but Kirk tries to get Maralyn to flip and vote out Ava, but she disagrees to do so, and she votes for Gwen instead, making Kirk not trust her, and he decides to vote for her, while also playing his idol. This causes a 1-1-0 tie between Gwen and Maralyn, and Ava, misunderstanding what would happen if she forced a tie, votes for Gwen while Kirk votes for Maralyn, and Ava becomes the second person in King's Survivor history to be eliminated by default, due to there being no other options, and she becomes the second member of the jury Episode 10: At long last, the tribes merge into the purple Ucurum tribe, meaning balance in Turkish. Left in the game is Witworth, Gwen, Irvin, Jessica, Kirk, Maize, Maralyn, Molly, Nikki, and Vito. At first, it seems like it would be Saint Vs Sinner, but Jessica and Witworth come to the three Saints left in the game, and they convince them to vote with them come tribal council. Vito wins his second immunity challenge of the season, and his target was Witworth for being the strongest male not in his alliance, and also for lying about not having an idol, which he believed was given to Jessica. At tribal council, the lines cause a 5-5 divide between Irvin and Witworth, and on the revote, Maralyn randomly decides to flip to avoid a tie, and Carter Witworth becomes the third member of the jury, and also another person to go out with an idol in their pocket. He is understandably pretty pissed about this ordeal, but wishes his tribe well. Episode 11: The day after Witworth's blindside, the nine remaining contestants compete in a reward challenge, which the team containing Irvin, Maralyn, and Vito win. At the reward, Irvin and Vito realize how dangerous Maralyn could be after she starts trying to talk game with them. Soon afterwards, Maralyn finds the idol, and Jessica calls out Molly for following Vito almost blindly. Nikki wins the second post merge immunity challenge, and Vito tries to recruit Jessica for the vote, which succeeds. They then choose to target Maralyn, since she was the most threatening out of the three Saints, and the six remaining Sinners pin votes onto her. Unfortunately for them, Maralyn pulls out an idol, and the Saints vote for Irvin, a potential immunity threat, making him the fourth member of the jury in a 3-0 vote. Episode 12: After Irvin's blindside, only two men are still in the game, compared to the six women. Nikki is able to find an idol, after thinking that she hasn't been playing hard enough, while Molly gets into a fight with Maralyn over the latter pulling out an idol, which she hadn't wanted her to do. Molly wins immunity, and it becomes a battle of the Saints Vs the Sinners, just like the theme of the season. The Saints go after Maize, wanting to weaken Vito further before going after him, but they are unable to swing anyone over and Vito, fueled by vengeance, gets his alliance to vote for Maralyn. In a 5-3 vote, Maralyn becomes the fifth member of the jury. Back at camp, the final seven become annoyed at Nikki's arrogance after being safe from being voted out, so she becomes a target for the two remaining Saints left. Kirk also becomes a target for being a perceived leader for Gwen, causing him to be target numero uno. After Kirk wins immunity, the target shifts from him to Gwen, due to her being perceived as not wanting to play the game, and rather would be along for the ride, which Vito found unpalatable. Kirk and Gwen then try to vote out Molly for her strength in challenges, and in the end, Gwen gets the boot in a 5-2 vote, making her the sixth juror. Episode 13: With only six people left in the game, the final reward challenge takes place. Maize wins it, and she shares it with Vito, her closest ally, and Jessica, who her and Vito wanted to bring closer. Soon, they realize what a threat she could be, especially because she's a poker player, she becomes the biggest target instead of Kirk. Luckily for her, she wins immunity. Kirk tries to bond with Maize as a way to get Vito to not vote him out, but it backfires, and he becomes the biggest target yet again. At tribal council, he votes for Molly, but everyone else votes for him, making him the seventh juror in a 5-1 vote and completely eliminating the Saints from the game. Finale: Jessica, Maize, Molly, Nikki, and Vito remain. Five players who had remarkably different playing styles, but all came from the same tribe. They compete in the second-to-last immunity challenge, which Maize wins, and the biggest target becomes Jessica again, who has proven herself to be the only player not following Vito, and only voting with him just to get further in the game. Vito does not feel the same way about keeping Jessica around, so he and his alliance with Nikki, Molly, and Maize vote for her, and Nikki plays her idol in case someone flipped on her, and Jessica becomes the eighth juror in a 4-0 vote. Back at camp, Vito feels incredibly cocky, and he tries to influence a fight, and he does so between Nikki and Maize. He then goes on to win final immunity, and Nikki tanks her own game with her fight with Maize, and everyone votes her out, causing her to become the ninth juror in a 3-1 vote. The final three consists of Maize, Molly, and Vito. Molly gets criticism for her lack of strategy, only using her social game to get far, and her challenge capabilities. Maize is seen as following too closely to Vito, but the jury is willing to vote for her if Vito tanks his jury speech. He does not, and explains his game in great detail, saying he started out forming a five person alliance on the first night, he commenced the Wildcard blindside, the Witworth blindside, the Jessica blindside, etc. He did it all, but the bonds he formed in the game were genuine, and he didn't intend his villainous backstabbing to be taken personal. In the end, he gets all the jury votes, even from two people he never met, Greg and Ava. Maralyn wins the Fan Favorite for standing up to Vito and her idol play. Winner: Vito Luco, u/swoldow Fan Favorite: Maralyn Sander, u/Void_Drone Potential Returnees (yeah, I haven't done this in a while): Vito, Jessica, Kirk, Maralyn, WItworth, Ava, Cap'n, maybe Ardet, if I do a first boot season Next season, will be the final season before season 35, I won't spoil the theme for 35, but trust me, it won't be a season to miss. Season 34 however, with the release of the new Island Of The Idols sim, it will feature two King's Survivor Idols, who will be revealed with the sign ups. Next season will be King's Survivor Venezuela: Island Of The Idols!
If I can in anyway contribute to fighting fake news, let it be this piece about Gen. McInerney (pls share)
Since McInerney is back in the news spreading conspiracy theories about our recent Presidential election, making up bullshit stories about US Special Operations raids, many will find this article I wrote six years ago helpful in learning who this guy is and what he is really about. While many are familiar with President Dwight D. Eisenhower’s famous farewell speech, fewer have read the original drafts which include dire warnings about the future of America and what Eisenhower termed a “military-industrial complex.” One of the original drafts, penned by speech writer Malcom Moos, reads: “We must never let power, implicit in this combination, endanger our liberties or democratic processes. We should take nothing for granted. Only an alert, knowledgeable, and wise citizenry can compel the proper meshing of the huge industrial machinery of defense with our peaceful methods and goals, so that both security and liberty may prosper. In the councils of government, we must jealously guard against the acquisition of unwarranted influence by the military-industrial complex. The potential for the disastrous rise of misplaced power exists and will persist. We can ignore it only at our peril.” The tone is softened slightly in the speech that Eisenhower delivered, but his message remained intact. Since the Eisenhower presidency, the military-industrial complex has grown and gone through a metamorphosis, the rhetoric changing to match the current threats, real or perceived, to the United States. The Cold War gave way to the War on Terror. At the forefront of those who shape the rhetoric are often the same retired generals and admirals who staff the boards of directors of America’s largest and most powerful defense companies. Lieutenant General Thomas McInerney carries three-star clout following an extremely impressive career. Retiring from the Air Force, McInerney served four tours in Vietnam, including hundreds of sorties as a combat aviator. Afterwards, McInerney served in a succession of important military commands. He is a graduate of West Point and also has a master’s degree from Georgetown. Since his retirement in 1994, General McInerney has also served on the board of directors for perhaps a dozen different defense and defense-related companies. However, General McInerney says some very odd things. To the uninitiated, like MSNBC host Rachel Maddow, he sounds “nuts.” When McInerney makes outlandish claims as a paid Fox News contributor, people sometimes describe him as sounding crazy. Yes, the general’s claims, a few of which we will examine here, are bizarre, but McInerney is not crazy. In fact, he is very intelligent, highly rational, and each of his words are very calculated. The Pentagon’s Military Analyst Program When the Pentagon established the military analyst program in 2002, they did so largely to help build public support for the invasion of Iraq. Retired generals were recruited into the program by the Pentagon and given exclusive access to classified briefings, as well as tours of Guantanamo and bases in Iraq. While these analysts were presented on network news each night as being objective experts, they were actually being groomed by the Pentagon and fed talking points. Moreover, many of them had ties to major defense contractors with material interests in the war. Former Green Beret and member of the military analyst program, Robert Bevelacqua, later said of the program that the Pentagon was telling them, “we need to stick our hands up your back and move your mouth for you.” When the New York Times sued the DOD to obtain documents about the program, they found that the talking heads we saw on television were referred to as “message force multipliers” and “surrogates.” When one retired general in the military analyst program received talking points from the Pentagon, he wrote, “good work” and “we will use it.” That general’s name was Thomas McInerney. Malaysian Flight 370 While McIerney is known for his very hawkish stances on foreign-policy issues, he is perhaps better known for the straight-up outlandish claims he often makes. One of the most curious is the theory he advanced on Fox News multiple times when Malaysian Flight 370 disappeared somewhere over the Pacific. The theory: Flight 370 was hijacked by terrorists, probably the pilots, who then turned off the aircraft’s transmitters and flew the plane westward. The pilots then shadowed Singaporean Flight 68 in order to hide their aircraft’s radar signature as they flew over Indian airspace. McInerney insists that the Indian radar operators would not necessarily have picked up flight 370’s radar signature as most countries don’t have their “A-team” manning the radar late at night. If we are to accept this bizarre leap of faith, we then have to invent some way in which Flight 370 then broke away from Flight 68. McInerney insists that the Malaysian passenger plane then landed in Lahore, Pakistan, and the passengers are being held hostage. Fox News is always quick to point out on air how General McInerney has amazing sources and contacts within the Pentagon and elsewhere—an attempt to backstop his strange claims and theories. In this case, McInerney pointed out that it wasn’t simply his sources that gave him his information, but rather that logic dictated the plane was hijacked and flown to Lahore. But this isn’t the same type of logic advanced by Plato, Hobbes, or even Machiavelli. McInerney is making inferences based on inferences based on inferences and none of it adds up or can be verified by anyone. Despite McInerney’s incredible sources that Fox News pundits constantly reference, no one that SOFREP has spoken to in the intelligence community lends a bit of credence to this claim. DEFCON 1 “Something is happening out there and we are asleep at the switch.” Another interesting statement made on Fox News by McInerney is that the United States should go to DEFCON 1. Defense Condition One is America’s highest level of alert and means that nuclear war is imminent. McInerney reminds us that America has never gone to this level of alert before. Even during the Cuban Missile Crisis of 1962, when the United States was on the brink of nuclear armageddon with the Soviet Union, we only made it to DEFCON 2. Why would America need to raise our alert status to DEFCON 1 in September of 2014? McInerney references a variety of nebulous threats. In various interviews he says that this threat could be nuclear, an EMP weapon, or cyber-warfare attacks against our infrastructure. Where does this threat emerge from? General McInerney said on Fox that, “unchecked, ISIS is an existential threat to the United States…” However, there is no evidence that ISIS is even remotely an existential threat to America. While ISIS can—and gone unchecked, almost certainly will—become a threat to America, the idea that a ragtag group of jihadists could destroy America has no credibility. Even the 9/11 attacks on the Pentagon and World Trade Center came nowhere close to actually destroying America. In the same interview, McInerney then repeats his suggestion that the government raise the alert level to DEFCON 1, and that he believes that multiple American cities are soon going to be attacked because ISIS has slipped through our porous borders and are already staging in American cities to strike. He then pushes for a “massive air campaign in Iraq and Syria.” Nuclear Iran “Getting the bombs or the components of bombs into the United States would be simple.” (End Game, 27) At the New Hampshire Institute for Politics, McInerney commented on one of his favorite topics: nuclear Iran. In this speech, he warns America that Iran could develop a nuclear weapon, possibly hand it off to a third party, and then it could be smuggled into the United States to be detonated in a city. McInerney would have us believe that while intercontinental ballistic missiles carrying a nuclear payload can be traced back to the country that launched them, a nuclear weapon smuggled into America would leave no fingerprints as to who the culprits are. Of course, this claim is patently false. The science of nuclear forensics would allow us to quickly identify who built a nuclear weapon set off on American soil. Iran knows this. So does General McInerney. Contrary to many alarmists, Iran is a rational state and the Iranian government does realize that, should they launch such an attack against America, the nation of Iran would cease to exist in short order. To effect a regime change in Iran, and according to McInerney, to prevent this nuclear nightmare, he advocates a 48-hour air campaign over Iran. The goal would be to set the Iranian nuclear program back at least 5 years. This would include the use of bunker busters, 70 stealth aircraft, and 400 non-stealth aircraft to bomb 2,500 targets inside Iran. America’s Nuclear Deterrent “It is very safe and it is very secure.” Considering the dire threats that McInerney insists America is facing on an almost daily basis, he made one curious appearance on television to assure the public that America’s nuclear stockpile is safe and secure. On January 14th, 2014, McInerney appeared on Fox to address reports of missile launch officers being caught up in a drug investigation and cheating on their certification exams. General McInerney responded to the question of the disposition of our nuclear stockpile by assuring us that it is, “very safe and it is very secure.” He goes on to point out that there have been some human failings in our nuclear command, but that our “nuclear-deterrent force is in very good shape.” The general pushed for modernizing our nuclear forces and said that these weapons needed to be maintained, but when it came to the personnel and overall capabilities of our nuclear deterrent, he was very positive. For someone who often warns Americans about dire threats against our nation and even insidious conspiracies from within (in a TruNews interview, he warned that Obama is carrying out a well-orchestrated conspiracy to transform America into a communist/socialist state), it is curious how he assures us that everything is fine with our nuclear forces. Nothing could be further from the truth. The problems plaguing our nuclear command are not just limited to our aging stockpile, a few drug users in the ranks, or cheating on exams. Major General Michael Casey, who was in command of three nuclear wings, was relieved of command in 2013. The reason? Casey was boozing it up in Moscow and hooked up with two local women at a hotel. He was drunk, incoherent, and belligerent during his trip, and went missing for hours at a time. This sounds very much like a “honey trap” engineered by Russian intelligence services. Vice Admiral Tim Giardina was also relieved from his position as deputy chief of U.S. Strategic Command, ostensibly because he used fake gambling chips at a casino in Iowa. With Giardina and Casey relieved within days of each other there may be a real conspiracy at play here. It seems likely that beyond a few human failings, America’s nuclear forces are heavily targeted, if not penetrated, by foreign intelligence agents. This raises the possibility that U.S. military counter-intelligence decided to clean house in October of 2013. Again, the implications of these scandals within our nuclear command would not go unnoticed by someone with the depth of experience and knowledge that McInerney has. All of this begs the question as to why he goes on television to tell us everything is fine with our nuclear forces when he is also constantly warning us about foreign threats and the destruction of American cities. END GAME “Syria is a domino waiting to fall.” (End Game, 54) In 2004, McInerney co-authored a book called End Game with Major General (ret.) Paul Vallely. The two graduated from the same West Point class and became reacquainted when they were both brought into the Pentagon’s Military Analyst Program. Their book opens with, “Today, America is at war with an enemy every bit as dangerous as Nazi 51D6TASMSFL._SY344_BO1,204,203,200_Germany or the Soviet Union: We know it as radical Islam” (End Game, 9). In order to counter terrorism, they advocate regime change (“major policy shifts”) using military action in six countries. Afghanistan and Iraq were two that had already been toppled when the book was published. They suggested further military action in Iran, Syria, Libya, and North Korea. Since 2004, Libya has experienced a regime change while Syria and Iran have both been under serious duress. Interestingly, two other countries were identified for reform rather than military action: Pakistan and Saudi Arabia. But, according to the book, if Saudi Arabia can’t shape up, we may have to bomb them, too. End Game tells us that we don’t have time to take these countries out in sequence, but rather we have to attack all of them at the same time (End Game, 38). To what extent McInerney and Vallely have actually influenced the policy decisions to target these countries is unknown, but it is a safe bet that they have been hard at work behind the scenes. End Game is also filled with predictions that never came to pass. For instance, they said that, if North Korea detonates a nuclear bomb, that Japan, and maybe even South Korea, would develop their own nuclear weapons (End Game, 25). They again assert that if a nuclear bomb was detonated in America that “evidence would vaporize,” making the weapon untraceable (End Game, 29). Regarding Afghanistan, they write that, “The force level that NATO needs to maintain in Afghanistan is relatively small, the duties in the long term, relatively easy.” (End Game, 40). When it comes to Iraq, they write, “We are confident that the Iraqi people are up to the task, based on how enthusiastically they have embraced the opportunities to vote in meaningful elections.” (End Game, 44) Considering the author’s failed predictions for post-war Afghanistan and Iraq, perhaps we should scale back from attacking the rest of these “rogue” nations all at once with massive American air power as they suggest. Maddow Gets it Wrong “We report, you freak out.” -Rachel Maddow Interestingly, journalists and media commentators have never really put McInerney in the spotlight for his many irregularities. On the rare exception in which a critique is offered, it always portrays McInerney as a far-out-there right-winger. Four years ago, Rachel Maddow did a story on McInerney for her show on MSNBC. The reason for her coverage was because McInerney was supporting an Army doctor who refused to deploy on the grounds that he suspected President Obama was not born in the United States, and therefore was not a valid President. In an affidavit written by McInerney, he praises the doctor’s courage and bravery for standing by his beliefs. Yes, apparently McInerney is a birther as well. Rachel goes on to say, “what is news is that someone with General McInerney’s qualifications is saying that maybe the President is secretly foreign.” While Rachel is correct in pointing out how preposterous it is that a three-star general would endorse such a zanny conspiracy theory, she is ignorant of the calculated intent behind his carefully worded and pre-rehearsed statements. She then wraps up the segment with, “the real story, it seems to me, is that a guy this nuts gets paid to comment on foreign policy and wars. The birther general is on Fox New’s payroll…” Rachel is directionally correct in pointing out the strange disconnect between the fact that McInerney is a retired three-star general and that his statements don’t make any sense. However, she misses the fact that, while his statements are off-the-wall, they are never off-the-cuff. In short, McInerney does not actually believe the bizarre things that he says on air, but rather, these are carefully worded statements fed to the public for political purposes. The Military-Industrial Complex Thomas McIerney is constantly on television beating his war drums and warning Americans about amorphous threats to our nation. According to him, we are just days away from a horrendous terrorist attack. But McInerney is not simply a television military analyst, rather, he is an active participant in the military-industrial complex via the various boards of directors upon which he sits. What he does is not analysis, but advocacy. He is an advocate for nuclear weapons, long-range bombers, UAVs (specifically Global Hawk), and he is an advocate of going to war with a half dozen countries simultaneously. This is not conjecture or secret information from anonymous sources, but rather McInerney’s own words. In his book End Game, he claims to have plotted the liberation of Iraq in 2002 on a cocktail napkin with Paul Vallely. They then pitched this plan to Bill O’Reilly at a party hosted by the Fox News network, who agreed to have them on his show to talk about it. In End Game, the generals write, “We knew appearing on The O’Reilly Factor to discuss the plan was something of a risk. In the past, we had acted solely as military analysts. Presenting our plan came close to advocacy.” (End Game, 85) General McIerney chose not to simply be a passive analyst, but to instead become an active participant in shaping history. He believed we could take down Iraq in 30 days, and that the rest would basically be a cake walk. The U.S. military invaded in 2003 and our soldiers fought, bled, and died in the streets fighting terrorists, Baath-party loyalists, foreign fighters, and run-of-the-mill gangsters in places like Mosul, Baghdad, and Basra for an additional nine years. Mcinerney is not to blame for the failures of the war in Iraq, but his rhetoric is suspect when the companies he works with have a material interest in the United States going to war—wars in which the products endorsed by McInerney, such as air power and UAVs, would be employed. In order for those products to be used, the American public has to be kept in a constant state of fear. That fear can then be channeled and used as a vehicle to support war. The vehicle of choice for McInerney is radical Islam. He isn’t a right-wing nut as people like Rachel Maddow would have you believe. If we were to take McInerney’s word’s at face value, the politics he endorses are actually divorced from any ideology in contemporary mainstream politics. Like Lyndon LaRouche, Thomas McInerney’s politics are so far out there that it is disingenuous to describe them as right-wing, Republican, or conservative. But it is highly unlikely that McInerney actually believes silly stories about Flight 370, Iranian nuclear weapons, and birther conspiracies. Far more likely, he says these things cynically for purely political purposes. McInerney honorably served his country for many years, but contrary to the lapel pin on his collar, what he does today is far from patriotic. In fact, it is the exact opposite. Misleading Americans with alarmism and hyperbolic statements is deconstructing our political process. An informed public is an absolute necessity for a democracy to function. When retired generals leverage their credibility to mislead the public like a pied piper for political purposes, we are in serious trouble. When they lend their name to conspiracy theories, it only contributes to polarizing American politics and driving wedges between the American people. When politicians see that the talking heads on television are saying something that does not match up with what our intelligence professionals are telling them, it is then seen as an intelligence failure. Thomas McInerney is not alone. He is one member of a clique of retired generals, admirals, and CIA officers who have created an echo chamber in which they cite each other as sources and stir up the political fringe of America. They do this intentionally, knowing that their alarmist messages will be diluted by the time they make their way down to more reasonable people. But in the meantime, the damage done to American politics is impossible to calculate. This is one facet of the modern military-industrial complex Eisenhower warned us of.
*Major Spoilers* I'd like to make a complete MHI timeline but in Need your help
Are you guys best as I could tell this is the order of events. I'm quite hazy and fuzzy on dates so any help you guys can give on those would be much appreciated. Once we have all the dates hammered out and all the finer details figure it out I'll do my best to attach this to a coherent timeline. Without further Ado let's get this show on the road. Beginning of time - The Fallen fall from Heaven 1500's - Machado touches the old ones power. 1700's? - Conrad Dipple "creates" Franks. 1776 - Frank's signed a treaty with Benjamin Franklin alling him with the United States. 1895 - Raymond "Bubba" Shackleford I creates the first professional Monster hunting outfit. 1907? - President Theodore Roosevelt creates PUFF. 1900 - Raymond Shackleford II is born. 1920's - Raymond Shackleford II is bitten by a werewolf and succumbs to the curse and must live his life as a monster. Early 1970's - Raymond Shackleford II is recruited by Agent Stricken for Special Task Force Unicorn to fight in Vietnam so he can earn a PUFF exemption. Raymond is given the code name Mr. Wolf. Early 1970's - Mr. Wolf clashes with the KGB agent named Nikolai Petrov, who is also a werewolf, over the course of many months. Mid 1970's - Mr. Wolf unknowingly bites Sharon Magnum, another member of Special Task Force Unicorn, in the last conflict of the Vietnam War. He leave his alias of Mister Wolf behind. Mid 1970's - Raymond Shackleford II adopts the new identity of Earle Harbinger and returns home to his family. Early 1980's - Oliver Chadwick "Chad" Gardenier survives a Barracks bombing in Beirut is granted a vision of his destiny, returns home, kills a horde of zombies at a church Revival, and joins MHI. Early 1980's - Chad is sent to Seattle where he kills a Lich and and installs a Fae princess as guardian of the city. Early 1980's - A Special Operations Soldier by the name of "Destroyer" is shot in the head on a small island off the coast of Russia. He is brought back to life by a powerful elder being and given a vision of his destiny and his childrens destiny. Early 1980's - "Destroyer" meets and marries a poor woman from the soviet union. "Destroyer" then has her immigrate from her home to the United States where she is then impregnated. She give birth to 2 sons named Owen and Mosh. Mid 1980's - Chad is caught fornicating with an underage elf in Seattle and is forced to flee to New Orleans. Mid 1980's - Martin Hood, a member of MHI's team smiley face, fakes his own death has it blamed on Earl Harbinger. As a consequence Dwayne Myers , another member of mhi's Team smiley face, quits MHI and joins the Monster Control Bureau. Mid 1980's - Chad becomes the only surviving member of The Fat Tuesday Massacre a level 4 event. Mid 1980's - Chad goes on sabbatical with "points", his on-again-off-again girlfriend. Subsequently Chad fornicates her brains out andimpregnates her, unbeknownst to Chad. Mid 1980's - Milo Anderson a Mormon from Utah (?) is saved from a monster attack and joins MHI. Mid 1980's - Chad and the entirety of Monster Hunter International kill a larval old one before it is allowed to awaken. Early 1990's - Susan goes "missing" in Europe hunting vampires. Suasan is presumed dead and this throws her husband Raymond Sackleford IV into despair and desperation. 1995 - The Christmas Party. Raymond Sackleford IV opens a portal in an attempt to return Susan back to the land of the living. A dimensional portal is opened and demon kill a great number of hunter including Chad and Raymond Sackleford V. International - Owen Zastava Pitt son of "Destroyer" kills a werewolf in a his accounting firms corporate offices. International - Owen meets Julie Shackelford and Earl Harbinger for the first time, and is recruited by MHI. International - Owen meets the rookies of the MHI squad Holly Newcastle and "Tripp" Jones. Owen also meet Skippy and Edward the Orcs. International - Owen encounters vampires and wights on the ship the Antoine Henri. And discovers a major plot in involving Master level vampires and more powerful being called Machado. International - Owen dies in Natchy Bottom from demons the same as the ones at the Christmas party. The MCB Nukes the portal. Owen reverses time and doesn't die in Natchy Bottom. The MCB still nukes the portal. International - Susan Shackelford is revealed to be a master vampire. Raymond Shackelford IV is "killed" by Susan. International - The the final battle between mhi and the master vampires take place at DeSoya Caverns. International - Julie Shackelford is saved from a fatal woundby a mysterious figure called "the guardian". International - Owen defeats Lord Machado. Vendetta - Martin Hood and his daughter Lucinda attack Owen in Mexico with a horde of zombies. Vendetta - The ogres Bia and cratos attack Owen's brother Mosh at a live concert. Vendetta - the MHI compound in Cazador Alabama is assaulted by a giant horde of zombies lead by Martin Hood. Vendetta - Julie is mortally wounded however it appears that she has been given the powers of the Guardian and is subsequently able to regenerate. Vendetta - mosh is kidnapped during the assault and has his fingers removed as part of torture. Vendetta - Owen marries Julie. Vendetta - Owen travels through a portal to save his brother. Vendetta - Lucinda loses an arm. Vendetta - Owen kills Martin hood and slays an old one. Alpha - Earl tracks Nikolai Petrov to Copper Lake Michigan, Just as a massive werewolf outbreak is about to begin. Lucinda hood is also present aiding a mysterious figure known as the Alpha. Alpha - a Shawty team are Monster Hunters known as Briarwood eradication services is dispatched to copper lake one of them is a man by the name of Jason lococo. Alpha - An officer known as Heather Kercanine is bitten and turned into a werewolf. Alpha - The Alpha kills Nikolai Alpha - Earle and Heather Kill Alpha Alpha - Jason is recruited to join MHI Alpha - Heather is forced by Stricken to join Special Task Force Unicorn in order to earn her PUFF exemption. Between Alpha & Legion - Owen impregnates Julie Between Alpha & Legion - Edward the orc meets Tanya the elf and convinces her to join MHI Legion - The International Conference for Monster Hunting Professionals is being held at the last dragon casino and hotel in Las Vegas. All major monster hunting teams are in attendance including MHI. The conference is being coordinated by an individual simply known as management. Legion - A mystrious being known as the Nachtmar is causing the worst nightmares of the casinos patrons to come to life. Legion - The entire casino is sucked into another dimension. Legion - Owen is forced to abandon a group of hunters including Jason in above mentioned dimension to defeat the Nachtmar. Legion - Owen defeats the Nachtmar. Nemesis - United States government breaks treaty with Franks and issues a bounty on him. Nemesis - the Nemesis program is given the green light Nemesis - Fallen Angel Kurst hunts for Frank's in one of the Nemesis body Nemesis - Meyers is killed by Paranormal Tactical? Or Nemisis I can't remember? Nemesis - Frank's least Alabama where he reenacts The Wolfman vs Frankenstein's monster fight Nemesis - Nemesis is defeated Seige - Owen and Julie meet Poly, a cylops who can see into other dimensions Seige - Owen collects a dead drop from management who appears to have survived the last dragon event. Seige - Owen hatch has a plan to save the missing hunters trapped in the other dimension Seige - Owen retrieve a ring from Gerecht, a legendary roman heroe, in order to find the hunters trapped in the other dimension Seige - Owen discovers that the only place he can get to the dimension is on a small island off the coast of Russia. Seige - Owen goes to Russia to broker a deal with officials to allow them to put the island Under Siege Seige - mhi trains in Alaska Seige - MHI puts the island Under Siege Seige - I want enters the other dimension looking for the hunters Seige - Owen meets "Jason" again as he is hiding from the wild Hunt Seige - Owen saves hunters from the wild Hunt and allows them to return home while he sacrifices himself and holds off the wild Hunt. Seige - Owen is captured and finds out that Jason lococo died in this dimension and Owen had been interacting with previously wasn't fact some form of dark God. Seige - Destroyer Dies Earthside so his spirit could save his son Owen. Guardian - Raymond "little bubba" Shackelford VI is born Guardian - Raymond Shackelford III dies while being attacked by a mysterious creature. Guardian - little bubba is "TAKEN" Guardian - Julie murders her way across Europe in search of her son. Guardian - Julie rescues her son. Seige - Owen escapes the capture of the dark God with the assistance of his father's spirit. Seige - Owen returns earthside months after the seige has ended. Guardian - Julie kills the mysterious creature ALUOCH who stole her son. ALRIGHT GUYS OTHER GRAMMATICAL ERRORS WHAT NEEDS TO BE FIXED? DATES? ORDER OF EVENTS? DETAILS? LET ME KNOW BELOW!
First chapter here: https://www.reddit.com/HFY/comments/cbg4gs/damage_control_chapter_1/ So, this one's going to be a deep cut. If you haven't read the novels I've done before, this story throws you in at the deep end, and it spoils at least one major plot point from the 6th novel, Skin Hunger, as well as several other major plot points from other novels. If you want to catch up with that stuff, https://hellskitchensink.com/ check it out here. If you'd just like to jump into things, this is what matters: There are Atlanteans, an apparently fish-like race who have recently revealed themselves to humans, who have a population of approximately 50,000 and who are on the verge of extinction, and who were recently partially responsible for a near-catastrophe involving a war between a psychotic god of dreams and a primordial entity of stasis, and are trying to make amends. There is supernatural craziness. There is a top secret branch of the US Military- or possibly intelligence services, or maybe even just running loose- referred to as the Esoteric Forces of the United States. There's a lot of damage to control. ----
Chapter 3: Hel
USEF Report Dagon, section C (Culture), Paragraph 5-11, Rank HEL-6 Almost all of the 'threat' posed by the Atlanteans is, fundamentally, cultural. It is also largely unintentional. While the Atlantean capacity to develop gods is formidable compared to individual humans, their population is .001% that of humanity, and their rate of population increase is hovering at just shy of 0%. They cannot meaningfully invade us, and they sacrificed the element of surprise that could- conceivably- have let them conquer us. They are not a threat directly, and any genocidal actions on our part would not change that- The damage the Atlanteans can do has already been done. Obviously, the reverse is not true. The Atlanteans are a very small, discreet, and largely insular minority. These have historically been poorly treated in America, and literally every other nation. While legislation has been passed to recognize them as a protected minority, the current administration has shown a certain disregard. The survival of the Atlantean culture is threatened in a number of ways, not least the possibility of a repeat of the Neanderthal extinction. There is substantial evidence that humans and Neanderthals crossbred. This no doubt contributed to the gradual extinction of the Neanderthal. The possibility that someday the only sign remaining of the Atlanteans will be a certain cast of the eyes, a certain hair color, or a few dozen introns on the end of a DNA strand, is disconcertingly likely. Back to the issue of culture. Atlantean culture is broadly monarchic. Because of its small population and strained resources, collectivism has been endemic. These traits are likely to fade, but because of the long lifespans and conservative attitudes of older Atlanteans, this fading is likely to take place over decades, or even centuries. Many younger Atlanteans have begun to emigrate, many of them to other countries. This is a pain in the ass for security purposes, as almost all Atlanteans have access to information that is destabilizing, but the most we can hope to do is mitigate cultural harm by encouraging their integration. Large Atlantean populations- a thousand or more- have settled in the mouth of the Amazon River, the Thames, on the eastern shores of Puerto Rico, on the coast of New Orleans, and off the shore of Kyushu. Smaller populations- a hundred or more- have taken up shelter off Australia by Rottnest Island, the Vietnam coast near Hai Phong, in the Mozambique Channel by Madagascar, south of the Canary Islands, the Strait of Gibraltar, Copenhagen's bays, in the Baltic Sea, the Caspian Sea, and a sizable population in Lake Erie, right by Buffalo. The largest political push that the Atlanteans have been showing is for renewable energy sources and less water pollution. The Atlantean Queen, Ku-kaili-moku-polemo, has made a dramatic push for intervention in the Pacific Trash Gyre. There have notably been no Atlantean populations settled in India or China, possibly a commentary on the state of their ecological systems and water pollution; Unfortunately, this has also been a cause for increased tensions between the two nascent superpowers and the USA. More domestically, Atlanteans have managed to tap into the 'Crystal Spires and Togas' new age movement. While not fitting the classical Greek image of Atlanteans, their spirituality has attracted adherents to a number of small schools of meditation. While these might be uncharitably referred to as cults, the Atlantean attitude towards divinity and free will has largely kept them on the 'church' side of the divide. While the media has questioned the wisdom of Atlantean teachings being spread in the wake of the near-catastrophe last September, the EFUS attitude has been that creating a home-grown population of human divingeneers is worth the relatively small risk; We can't get this genie back in the bottle, but we can ask it for a few wishes. Chief Researcher Cherry H. Verne The helicopter was a misery. Loud, suspended above the ground, uncomfortably exposed. The jet, on the other hand, was a wonder. It moved through the air with only the most modest occasional turbulence, high above the clouds. I stared out of one of the windows, my breath caught in my throat as I watched the clouds drift far below, like sand dunes deep beneath the sea. Even the fastest currents of Atlantis had been limited compared to this speed. Atlantis had been small, and centralized. The humans lived across the vast and desiccated skin of their world, and sometimes they had to get from place to place quickly. Without the advantages of being able to leap between worlds with the intercedence of their gods, they came to novel solutions. It was not as convenient, but it wound up pushing them to greater heights. We travelled at speeds where the air itself became a kind of fluid, thick and turbulent, full of currents and doldrums. It was glorious. "Fucking son of a bitch," growled Miller. "The news got out. The Exquisition and the Peers are sending a delegation to join us. Using the goddamn Concorde. They'll be there before we will." His eyes flickered over to Smith, narrowing. "I know you like to think of us as having our lips fastened thoroughly to the royal teat, you metallic fuck, but I loathe those imperialist assholes. Not least because we both know they will demand the death of the Archmage. I didn't leak word, and nobody I told would. On the other hand..." Her eyes drifted over to Pagan. The Major sat on the far side of the aisle in the small craft, silently listening to the conversation. "The official policy of the Mexican Government is that any supernatural being found to be contravening the law in aid of organized crime, or taking the life of a human, is to be executed." The unspoken subtext in that statement was clear to everyone. The Mexican authorities would not want anyone to find out about any deals they cut. They would have good reason to keep the mission a secret. So, had someone betrayed one another? Or was the presence of an Archmage just that difficult to hide? How on earth had everything devolved so quickly? Miller groaned. "It gets worse. Chatter suggests that the Tongxinheli and the Indian Ministry of Housing and Urban Poverty Alleviation have learned about this, too. They're likely to get involved." "And they are hardly known for throwing away a useful resource," said Smith, teeth gritted. "Fucking arrogant pricks. What are they thinking?" "That the United States is unlikely to go to war over a man who, according to official statements, doesn't actually exist. They'll be out of their environment, though. They won't have access to heavy equipment- I don't care how secret the supernatural is, East Asian ordinance going off on U.S. soil is going to go over like a lead balloon. Their supernatural advantage will be..." He chewed the words for a moment, frowning. "Harder to judge. Both are capable of substantial, if inconsistent, supernatural power multipliers." "I am sorry," I said, finally pressured by sheer curiosity. "But- these groups-" "The Tonxinheli is a grab bag of mainland hick priests, Hong Kong triads, Tibetan monks working under duress, and Mongolian shamans, all being pressured- financially, diplomatically, or personally- by the Chinese government. The Ministry..." His face darkened. "They feed people to monsters," said Smith. "Usually poor, or undesirable." "No actual evidence of that," grumbled Miller, but not very loudly. "They've got some nasty alliances in the supernatural world. Blood's a lot closer to the skin, down there. Her Majesty's Most Loyal Exquisition is British. They mostly deal with faeries, because the fuckers are thick as flies over there, but we usually have close relations with them. The Peers started as an old knightly order descending from Charlemagne, and rose to prominence after World War 2 turned the Franco-German border into the largest source of Undead ever. There are rumors of a 'Bloody War' that they were involved in before that, but mostly, they're a bunch of overly religious technology-obsessed freaks." "You are playing an incredibly brave card there, metal-boy," said Smith, an eyebrow raised. "I did this to myself because I was suffering from severe PTSD, quadrapalegia, and had been manipulated by a psychotic monster. They did it because they thought pacts were unholy." He looked out the window, his brow wrinkled. "This is bad. This is fucked up on a scale that defies simple Murphy's Law. Everything's coming together too quickly." He shook his head. "Hope we're not putting our foot in another hornet's nest." I tried to think of something comforting to say, some way to encourage my superior officer. None were obvious to me. I settled for patting his shoulder companionably. "What is our plan, Sergeant?" "Twofold. We need to strike fast and hard when we get in, which means dividing." He gritted his teeth. "I hate to do this to you, not least because I want you close by where you can watch for ambushes, but I need you to check out the hotel. See what you can find out there. Any chance you can track down what supernaturals were in there?" "I can promise nothing, but if anyone can..." "Good." Miller nodded to the two foreign officials and the four men who had stayed silent in the back of the plane, dressed in heavy black fatigues, masks covering their faces, heavy weapons sleeved over their shoulders. The men were anonymous, but I could read them beneath those masks. Pulses of belief both strong and weak- One nostalgia, one fear, one anger, one loathing like I'd never seen, one joy and innocence, one ambivalent melancholy. I could see such things in the unguarded, and often, those who wore masks left their souls very bare indeed. "What will you be doing, Sergeant, if I may ask?" "The mission profile says that our man was bilking a local casino, the Treasure Chest, using... Well, they weren't entirely clear, but he'd won enough money to be odd. There's a possibility he may be going for one last big score there. Major Pagan, Jissika Smith, and I will be keeping an eye there. Privates, you'll be keeping an eye on the local traffic and making sure he doesn't rabbit without us knowing about it. If we don't find him in the next few hours, it's going to be damned near impossible to figure out where he goes. And if he goes to ground..." He didn't have to finish the statement. This was a man who could afford to spend decades in hiding. The plane landed in New Orleans, where we were studiously ignored by the locals. On the streets, I drew more than a few surprised glances as I walked, and even the occasional venomous look. There were a handful of Atlanteans in the city, but I did not keep my eye out for them. I slipped through the crowd without notice or care, making my way towards the hotel where the scene had been found. The police had not yet been notified. The scene of the crime was untouched. As I entered, I was struck by several things. The lack of blood, for one thing. The fact that, aside from the now-clearly-severed arm, there was no sign of the men supposedly murdered in this room. The lingering aroma of divinity. And finally, a slender, hard-knuckled fist. I awoke, in a large metallic room. A slender young man who nonetheless had wrinkles around the corners of his eyes from too much smiling was studying me. "Are you alright?" he asked, softly, in heavily accented English. "Sorry about the blow. Are you well?" Had I been a person entirely unlike myself, I might have responded violently. Sent current surging through the metal walls, fried every other person within, fought and struggled. Instead, I nodded. "You didn't strike anything particularly vital. Blow to the head, but I do not feel murky, or concussed." I studied him for a moment. He was slender, not very old, and his head was shaved bare. His warm brown eyes twinkled, and he wore a loose saffron robe. He had hit me at least as hard as Miller could, and he blazed with oddly tinted belief. Practically a furnace. The others... Three of them were humans. One of them was tall, broad-shouldered, a pair of black sunglasses over his eyes, dressed in a white business suit. A gun sat in a holster under one armpit, and a leather bag under the other. The second was dressed like a tourist, a colorful T-shirt, shorts, and sandals. He sat with the same ramrod stiffness I had seen in Pagan. The third had his hair up in a bright white turban, wrapped elegantly, with an impressive mane of black hair surrounding his face on all sides. I knew something of the significance of the garment to certain religions, but I did not recognize this specific variant off hand. This man was- I studied my memories- Latino, or Indian, judging by his features. The others were East Asian, I thought. Chinese, I decided, from the context of who was expected to get involved. The last person in the truck was not human in the least. Nearly seven feet tall, skin black not like a human's but like a burn victim's. Wiry but with muscles like coconuts stuffed into a stocking, her proportions were almost comical, massive tusks forcing her mouth open, growing in place of her canines. A long, red tongue hung out of her mouth, dripping reddish saliva onto the floor almost constantly. "" said the man in the tourist's clothing, "" He was speaking Mandarin Chinese. I had taken the time to learn Mandarin. The tonal nature of the language was unusual, but I had mastered it quickly. "You are safe," said the young man who had hit me. "What are you?" I asked, frowning as I studied him. That belief- Was it belief? Or divinity? He did not feel like a god, but he was not entirely human, either. I had read files about the human phenomenon of 'Heroes'- those who were, in a sense, gods made out of still-living humans. Was this what they looked like? "A humble monk," he said, bowing his head once. "" said the man who I now strongly suspected was the leader of this small group. "Does he speak English?" I asked, feigning lack of knowledge. Their assumptions were a useful tool. "He understands it," said the monk, giving me a warm smile. "I am more proficient, so he asks me to translate his words, so they are not misinterpreted. We are aware that the Atlanteans have made many agreements with the Americans. You more than many. We wish to offer you an alternative." "" "You have a choice in the matter, of course. We do not intend to abduct you. But if you should wish to explore your options, to experience what another government may be willing to offer, you can." He was elaborate. Eloquent. Trying to confuse his compatriots, whose English was not as good. I wondered about the wisdom of sending only one man who understood English so well. "Monk," said the man in the white business suit and the sunglasses, and his English sounded like he'd spent his entire life in the south, "don't go scarin' the lady by acting all vague and odd." He stepped forward, and settled down on his heels, coming level with me, eye to eye. "The monk's in this job because the government leans on his people, because that's the only way he'll work. The Political Officer there is here to make sure that he doesn't go AWOL. But I'm here because the PRC pays damn well. What you're looking for, what you want, they can provide. You just have to be willing to work together with them." "" asked the black-skinned creature, in some ancient and esoteric dialect of Hindi. "" murmured the man in the turban, in the same near-forgotten language. "" Alright, perhaps I cheat a bit in learning languages. Being able to read the soul of a man makes understanding them much easier when they speak. It was not the kind of talent I would ever broadcast. People were far more honest if they believed you could not understand them. I would hate to take that comfort from them. "What do you want from me?" I asked, allowing a tiny hint of the trepidation and fear I felt ease into my words. "" said the man in charge. "" "Nothing serious. We were alerted by contacts in the US government of a..." The man with the sunglasses paused, and frowned at the monk. "Bodhisattva?" asked the monk, amusement flickering in his eyes. "Of a very potent being," said the man in the sunglasses, forehead wrinkled in an obvious glare at the monk. "Since your people ain't been interested in joining the PRC, they've been... understandably tense. We find out about something that could give the Americans a greater advantage. Understandably, we want to avoid that." He smiled. "And if we can persuade you to give us a greater advantage, as well..." "I... I'm not sure. If I were to betray them- There could be repercussions. Strikes against my people." "" said the man in charge. "" "We just need a distraction. A chance to help this guy- Victim of at least a couple of genocides- escape from the governments that perpetuated those genocides." The man in the glasses smiled. "You know about the Westerners’ history. We never did anything like that." I did not correct him. "How will I contact you?" "Don't worry about that. We will know." The man in sunglasses winked as he patted me companionably on the shoulder. "Magic." I did not detect magic. I did detect the faint spark of electricity in the tiny thing he'd planted on my shoulder. It had sunk into the slick material of the raincoat. "" asked the political officer. The man in sunglasses smiled. "Consider it. Whatever you're looking for, we can certainly offer it." "I'll think about it," I said, letting the nervousness flow through my words. Disguising the planning, the certainty, that hid beneath. I would not switch sides. There were a thousand reasons, but they all condensed down to one. The game of sides was just that: A game. It was a distraction, and in the face of annihilation, a lethal one. These humans were positioning themselves to have the strongest position on the chessboard after it had been set on fire. The most logical solution to this was to destroy them, utterly, giving them no choice but to throw their efforts behind the EFUS. It was my side- By chance, but that was reason enough. As they stopped the truck- We had apparently been in the back of an 18-wheeler- and allowed me to return to the city, I strategized internally. If I simply alerted Miller or destroyed the scrying device, it would scare them off. Let the prey know that they had been scented. But if they committed themselves to the conflict, they would be forced to see it through. I studied the bug, and my brows knit. It was delicate, finer than an eyelash. That such a small, inconsequential thing could be used to track me, to transmit sound, was... impressive. Also annoying. I would have to avoid discharge. There was no question that something so delicate would be destroyed by the shocks I could produce. The phone in my pocket rang. I took it out, fumbling with the interface. The phone was a phenomenal device, though a strange one. An invisible network of oracles, allowing people across the world to speak, find information, plan things. I had seen the way humans cared for theirs, placed so much belief and thought into them. The only thing that kept them from awakening was that they were fragile, and not built to last. That was a terrible crime, to me and my people. To make a tool that was disposable. To create a tool that was never meant to be more. You built to last, because that was how you made a tool truly great, growing more potent with the years. This... I tried to think of the words to describe it. Child soldiers. Cancer-ridden fetuses. A thousand dark images. Then I hit the 'answer' button, because it had been ringing for nearly half a minute while I stared blankly. "Yes?" "Yeagerta! It's nearly sunset, I've called you three times, what's the news?" I shook my head. Strategy. "I was-" I let the silence hang for just a moment, as though I was planning to tell Miller. Showing the foreign agents what they expected, a self-interested person who thought themselves loyal, who had to talk themselves into betrayal. "Distraction. It took longer than I thought to sniff out the crime scene. I'm on my way now, and I've got bad news." "Shit. How bad?" "Your men might not be dead. They might just be hostages." "Aaaaah, double-shit! We tracked him down to the Treasure Chest Casino, but... Well, things are a little bit fraught here. Get here as quick as you can, I could use a voice of reason, or alternatively, another pair of fists." "Yes, Sergeant." I made my way to the address, up the stairs into a cheap motel, and into a doorway. I knocked twice, and the door opened. Major Pagan had a large machete in one hand, standing halfway out of her chair. She settled as she recognized me, and the ivory-handled machete disappeared like smoke in the wind. Jissika Smith had been holding a slender bone needle, carved in scrimshaw. The other three members of the room were somewhat less calm. The man and the woman in elegant evening dress were in a pact, I could tell- And the woman was visibly not human, her skin the color of silver, tall, thin, elfin, almost as tall as me. She stood with her long, delicate hands folded in front of her, the man with a drink in hand, the scent of sharp alcohol filling the air. The last... Well, I couldn't guess at their gender... was actually quite like Miller. The lines of electricity were not as all-encompassing as in him, but still encompassed the limbs, and significant portions of the torso. They sat at the corner, a weapon still drawn. I didn't recognize it, precisely, but it hummed softly, and clearly had a right side and a wrong side. The wrong side was aimed at me. "Fuck's sake, Anseis, you crazy bitch, she's more human than you or I am." The weapon was slowly raised towards the ceiling. The woman, superficially, did not look particularly odd. She was delicately built, slender, with skin as pale as milk, and rich golden hair, blue eyes piercing and cold. She was androgynous to the point that Miller's description of her was the only reason I could settle on 'female', and the long leather jacket she wore seemed wholly inappropriate for the hot, muggy environs. "You were studying the crime scene. Any sign of their assailants?" "Four demons. The archmage himself was not there. All of the demons left substantial traces of power. I'd say centuries old, at least, maybe more. I don't know what they were exactly, but..." "Four?" said the British man, an eyebrow raised. "You could distinguish them? Hell's bells, the man has four pacts?" "I suspect so," said Miller. "The mechanics aren't well-known, but being able to make and raise your own supernatural flying monkeys is probably going to make it simpler. So, one big, fat target, and at least four unknown bogies." He looked up. "I bet you've got a solution in place already." "The Heinlein is within firing distance, isn't it?" said Anseis. "An obvious solution suggests itself. Archmage or not..." "I'll accept any solutions that don't involve firing a weapon of mass destruction at a riverboat full of American citizens," said Miller. "I'd suggest coming up behind him and slitting his throat," said the British man, a slender stiletto appearing in his hand as quickly as Pagan's machete had disappeared from hers. "But if he were that easy to take down, I suspect someone already would have." "Three teams," said Miller. "One team evacuates the ship. That's Jissika, Punk Barnes, and Lady Featherbottom. One team confronts him- That's you and me, Anseis, we've got the best chance at surprising him or being able to take whatever he's got waiting for him. If there are any civilians hurt as collateral damage, I'm ripping you limb from limb. Then the last team- Major, and Yeagerta- You commandeer the ship. Once it's empty, you take control, move us away from the docks and out into open water." "He may be able to escape the ship regardless," said Anseis, her eyes narrowed suspiciously. "Yes. But he'll also be where a round from the Heinlein won't kill anyone I care about." This brought a smile to Anseis' lips, though not to her eyes. It was interesting, the way time skipped. It could move at a snail's pace as adrenaline and fear and violence made the brain rush, made it record every moment in brutal slow motion in the vain hope that it could make the right decisions. It could speed by like a shark through a current when nothing was happening and too much awareness would drive you mad with boredom. I observed the way the time passed, fast as lightning, until the moment when Pagan pushed open the door. "Department of Homeland Security," I said, holding up a forgery so good that the government didn't realize it was a forgery. "We've got reports of a lone wolf terrorist on the ship. You need to evacuate immediately while we get the situation under control." The men in the boat’s wheelhouse didn't argue. They looked happy enough for the unexpected vacation, if slightly worried about their prospects for employment tomorrow. Pagan checked the ship's controls, while I watched the screens. The British man and his fairy lady, along with Jissika, guiding the last of the passengers off of the ship. Unmooring it. The people on the ship were slowly streaming off, Miller and Anseis pushing through them, watching the crowd. "So," said Pagan, conversationally. "You joined the EFUS. Why?" "Chance," I said, checking for any sign of our target. "That doesn't seem like a very good reason," said Pagan, an eyebrow lifted. "It's why every patriot does what they do." “Really?” She smiled. “But you were not an American. You had a choice. You came into this world, and you chose them.” “Geographical convenience. And… I suppose… a lingering debt.” I smiled half-heartedly. “It was an American who saved our queen, and another American who offered us shelter. I am confident that any country would have done the same.” “Optimist,” she said, and there was a wry smile on her face. I realized I was seeing her amused. And there, in the main casino floor, in front of an unfamiliar but colorful table, a very short Native American man stood with a grin, one leg crossed in front of the other, leaning back against the table, cornered by Anseis and Sergeant Miller. He was dressed in an extremely fine black suit. I flicked a switch, and sound came through from a black grill beneath the screen. The man- I had to assume the Archmage- was speaking. "-already in place, ready to carry out simultaneous strikes throughout Washington D.C. You're already too late to stop me. I might remember it under torture, if you want to try." "My heart weeps," said Aneis. "I invite you to tell us, or I will shoot you-" It was amazing how quickly things went wrong. The entire ship lurched, throwing the three agents on the ship's edge onto the dock, tearing it free of its burdens. On screen, Aneis let out a single sharp scream of rage as something huge and sharp-toothed latched onto her leg, and then she was gone, water gushing up through the jagged hole in the floor. Miller was wrestling with a small, slender girl, built like a waif, who was also apparently overpowering him in a bear-hug, while a big man with bizarrely long and well-groomed facial hair, sticking out like whiskers, lunged at him from the side. The Archmage laughed, and was gone like a shot, running for the deck. "Things are going downhill," I said. "I'm going to go stop him from getting away." "Hey, if you run off with him and the US starts fielding a bunch of Archmages, I'm going to gut you," Pagan said, her voice calm and matter-of-fact even as I set out onto the deck. The short man was glaring down at the water, his arms crossed. "You are under arrest," I said. "I don't think I am," he responded, and I blinked. "I'm sorry to hear that. Would you rather be dead? Several of us want you dead." I studied him quietly. Were those listening to me already moving in? Had they taken the bait yet? If I could capture him... "You know, what I don't get is, you Atlanteans were being wiped out by humans. That's why you left, right? Ever since you came back, I've been turning it over and over in my head. Why would you come back? Why would you side with the people who genocided you before?" I blinked. "Because times change." "Really?" He grunted. "Give me another ten thousand years to think about it, maybe I'd be ready to make peace too. But I'm not quite there yet." He judged the water again. "I really am much faster than you in the water," I said. "Even if your abomination tries to stop me, I am definitely going to kill it, and catch you." "My! You're very certain about that." He looked over his shoulder at me, and grinned. "I've been doing this for a very long time." "So have I. Why?" "Why what? There are a lot of answers." "Why did you leave the spider there? She didn't have orders, or training. She was just an abandoned thing." "She was a tool," said the man, still distracted. "A thing to be used, and disposed of. That's what they all are." "Demons?" "People." He looked up, and his grin was wide and a little bit frightening. "Oh, those two bought the 'I'm fighting for my poor benighted people' thing, but fuck my people. Fuck them all. They thought that they knew what I was. Words like Yeahnáglóshii, Skinwalker... They thought they knew what I was. They thought it was simple. That I was neglecting my duty, that I was a monster, a freak, because I didn't believe that a simple accident of birth meant that the tribe was owed my power." He looked up at me, his head tilted. "God, all of this is going right over your head, isn't it? You're like me. A freak of nature. And because you're guilty about it, you'll spend your life trying to make up for the gift you were given." "It is funny," I said, though it was about as far from funny as it could be. "I never even considered that. I was always grateful that I could do something, anything, to help the people I loved. And while I hate demons, I could never imagine treating a tool so carelessly." I tilted my head. "Why do you do all of this?" He grinned. "Why not?" It was about the least heartening answer I could have gotten. “Are there really demons set to terrorize Washington?” “Yeah. They’re called Senators. I was just fucking with those two, seeing how they’d react under stress. It’s always interesting, isn’t it? Being above them all. Watching them play their games, and knowing that you’re playing a far more interesting game.” "Get down on the ground." "You know, I'd fight you, but-" He winced. "Looks like three of the four demons I spent centuries cultivating, strengthening, have just died. That's a blow." He shrugged. "I can always make more, though." He turned towards me, grinning. "I can still take you on with just one." "I'd like to see that." He straightened his shoulders, and grinned cheerfully, lifting one arm theatrically, his sleeve slipping down to the shoulder, exposing the bronzed, wrinkled skin. "Nothing up my sleeve, and presto change-o!" He blurred. I was already in motion as he jumped into the air, and I felt him slip through my fingers. Conservation of mass and energy did extremely strange things as he rocketed up nearly twenty feet in the shape of a small, very fluffy white bunny. A massive owl swept down out of the darkness, its divine energy muted so that I hadn't noticed it above me, and then was gone again, winging towards the swamps along the river with the archmage. I brushed my arms as I stood up, annoyed that I hadn't caught him, but watching. The ship was already shifting to follow him at a fast clip, and there was only so long a bird like that could fly. Sergeant Miller stepped onto the ship's deck, looking well-worn. He was missing an arm, and I stared for a moment. "Sergeant, are you okay?" "Fine, fine," he said, absently, glaring around the deck. "Tell me he didn't get away while I was putting down that fucking goonch." "What? Oh, no. We are in pursuit." I looked forward, narrowing my eyes. "Swamp village. Old, looks abandoned. We're maybe five or six miles away from it, going at ten knots." "Yeah?" said the sergeant, and he frowned. "Oddly detailed." "Just keeping my eye out, Miller," I said, and hoped he understood what I was saying. "Couldn't taze him?" "Not at the moment, Miller." "Huh." He nodded, his eyes on me for a very long moment. I hated the games. USEF Report Pallas, Appendix B (Known Accomplices), Paragraphs 69-76 Rank HEL-8 Not all of Athena's contacts and accomplices are as celebrated as the Cat of Paris. She is, after all, the Patron of Heroes, and this sometimes involves choosing people who no one would ever take for exceptional. Atina LeRoux is on the lowest end of these. Middle-class family, relatively unremarkable childhood marked only by a brief hours-long visit to a mental institution after she told a classmate she wanted to kill herself in high school, and three years of homeschooling from the age of eleven to fourteen that apparently permanently warped her social development. She took the LSATs twice, scored surprisingly well the second time, went to a mediocre law school, barely avoided failing out, passed the Bar, and then drifted. Her life up to this point has been marked by a distinct lack of focus or achievement. She's never done anything worth noting in the mundane sphere. She worked part-time legal work, keeping her head above water in New York City, until she moved upstate and tried starting her own practice, apparently resigned to the fact that she would spend the rest of her life in the same state of mediocrity. When the Jiang-shi known as Li Fang Fen (See USEF Report Hsien-Ko H1 and remind me to smack whatever moron convinced me that was an appropriate code-name) walked into her office seeking defense on a murder charge, it should have been a short path to an early grave or making a pact. Humans who discover the supernatural inevitably drift towards one of these two. Atina's only apparent talent is for paranoia. She has, in fact, managed to survive at least a handful of assassination attempts from supernatural creatures she has pissed off royally. Mostly by becoming a hermit. 90% of her socialization is with supernatural creatures at this point, with her only known pure-human contacts being her family, and some fry cook she's in an apparently unpredictable relationship with. This is all in keeping with Pallas Athena's strategies. In chess terms, Atina is a pawn. She's capable of very little, but is also generally below notice. The chances that she will figure prominently into one of Athena's schemes is extremely low, but the whole thing about pawns is that they take you by surprise, at an angle. Her resources are largely a surprising number of favors and control she's acquired in Binghamton, but she's still yet to put it to any particular use. As in the rest of her life, Atina LeRoux seems largely at loose ends. Aside from her connections with Jack Knife (See USEF Report Ripper FJ-5) and the Camazotz Jenny Nishi (See USEF Report Sparkly Vampires FJ-4), she has no notable power. One lingering concern remains: The Fishbelly incident. We still don't know what exactly happened in there, and no one in Binghamton is talking about it. The working theory is that Athena intervened directly, as she's occasionally wont to do. This in spite of the complete lack of any evidence of her presence. The mummy we interrogated after the fact claimed it was the work of a dragon, apparently traumatized by the encounter and prone to confabulation. We've combed the city from top to bottom, and there's no sign of anything that could be called a dragon. Every supernatural creature we interrogate about dragons gives the same answer: They’re extinct. I’m inclined to chalk it up to trauma. For now, I'd suggest stepping down surveillance to an occasional check-in. Given her position, means, and inclinations, Atina Leroux is a minor player. Chief Researcher Cherry H. Verne
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