Did They Delete My Acc? - RuneScape Questions - Sal's ...
Did They Delete My Acc? - RuneScape Questions - Sal's ...
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Does Runescape delete accounts for inactivity?
I haven't played in quite a few years when I went to log in. When I tried to do this it said my account no longer exists. Anyone able to help me get my account back or is it lost for ever?
Plenty of you are adults; please, learn how to conduct yourselves properly. TL;DR this is a complicated issue, and some of you are unwilling to properly examine both sides of the situation. This sub is currently a cesspool of contentious, accusatory posts directed at 1013. It's as if you've all redirected your frustration from the stat alteration update. The brigading, and harassment, has to stop. If any of you would leave this echo-chamber for more than half an hour, you'd almost instantly run into some challenging facts. 1) 1013 has been incredibly good at what he does, for quite a while now. Long before clients were even used in pvp, he'd been dominating nearly everyone. No, you can't just call anyone who's absurdly good an ahkeclienter, and expect it to be true. The go-to insult directed at him in the past seems to have been that he simply plays too often. He's talented. Get over yourselves. 2) Cancel culture is disgusting, and most of you should be ashamed of yourselves for participating. I shouldn't need to add very much onto this point. If you don't have the same opinion, you probably just haven't been substantially targeted, and irreparably damaged by it yet. 1013 has felt that this "heavily tarnished" his reputation, already. Omar impulsively adding onto this doesn't help. 3) Imnewsoz, (the actual account owner), reportedly doesn't use any macros, ahk, or anything of that nature. Go glance at their twitch account. They, similar to 1013, are just profoundly skilled at what they do. Clearly neither player needs any sort of cheating software to remain competitively superior to endless others. Stop perpetuating the myth, and incessantly complaining that 1013's account should be banned due to one of the misapplied rules of Runescape. 4) Openosrs become staunchly against TOS only after this incident. 5) Jagex doregularly give out bans based off of mistaken opinions, often from "reputable" people. I'm sure it's become increasingly hard to recognize definite cheaters, especially ones that adapt. However, this doesn't detract from the fact that this type of opinionated moderation is extremely vulnerable to human error. Do any of you remember that person who, I believe, got disqualified during King of the Skill for having a magic-training method that was deemed "too good to be true", which was later reversed? If Woox hadn't appeared on stream when he WON that DMM tournament, and mods labelled & dismissed him as "cheating, with use of macros", but gave no evidence...you all seemingly would've accepted their explanation. Human error, and false positives, will always be a major problem. 5.5) Proven further here. Go enter keywords pertaining to false bans into any relevant platform. There are legitimate players who've been posting similar messages for months, and are absolutely desperate to reacquire their accounts. Y'all have become accustomed to enjoying mod smackdowns, and bot busting, but don't understand the ramifications of mass banning accounts. Tyran is consistently, and extremely helpfully, unbanning falsely banned accounts. This, however, shows that lots of people are illegitimately banned. This completely disproves the Reddit-based notion that if someone's banned, it's definitely something they did. 6) There isn't only one explanation for 1013 getting unbanned. Some of you screamed "content creator favoritism", when this man hasn't streamed in countless months, and has an inactive youtube channel. If we throw that excuse out, then yes, he would've in most circumstances been banned. Which doesn't prompt you to go on a witch hunt. You should've instead asked yourselves why else it would happen, and could've came to nearly the same conclusion that 1013 arrived at. They're trying to avoid having their ban system look flimsy, and accusation-based. Go look at the inconsistencies in the appeal confirmation. Imnewsoz hadn't used the account in quite some time. Go ask KempQ what happened. I'm sure he deleted his tweets because they make Jagex's approach to cheaters look atrocious. We're not talking about the singles clan that called you the N word, after killing you for 15k. This is about the supposed teenager that you're openly harassing, and trying to coerce, through mob-mentality, to leave the community. Seemingly none of you have sought out any details that could even remotely prove you wrong. This is my understanding of what happened: A content creator gave a misguided opinion, moderators are human, and the awful result was swept under the rug perhaps for PR reasons. This theory is explained more extensively on 1013's twitter. We have an incredibly flawed customer support system, that should worry almost any invested player who's researched it in the slightest. Where are the riots for that? Why are you all so comparatively silent on that?
For non eye aids version: http://services.runescape.com/m=forum/c=MLTrdBlhoSY/forums.ws?74,75,574,65800280 Upvoting doesn't mean you support everything within this thread. This thread is to get SOMETHING done about minigames and their state as they have been ignored for years. If you disagree with majority of things or minigames in general, then downvote, but I am trying to get support to get everything looked into. "I would rather have a minigame update than another (semi)-afk training method update." Gonna quote user 'Meragic' here, as many people are basically arguing whether dev time should be spent towards this or some xp afk crap. First of all, this thread is intended for having every reasonable change for any and all minigames all located in one place. These changes are both for increasing the liveliness of the game, the entertainment of the game, and for user benefit/ease. This is not a thread to whine to OP about "minigames being dead forever," "Jagex not caring about minigames," or you whining about these suggested changes. Only offer support, ideas, or constructive criticism. It's ridiculous that minigames were not included in the 2017 Runescape survey. Minigames have been part of Runescape for over a decade and are slowly on a decline due to being ignored. The closest thing to a minigame suggested was the Hunger Games style PvP whatever, which will fail to last more than a week unless there are huge reward because who wants to find at least a dozen people to play with. Minigames have a community that steadily gets smaller due to the lack of Jmods ability to hear us. There are people who play and pay for membership for the sole purpose of playing minigames. There are tons of ideas thrown out, and all are ignored for whatever reason, but this thread can essentially be used as a database for every possible minigame fix/update needed. Every idea is relatively important, but I'll mark ideas that definitely should be implemented or should be prioritized with a -- instead of a -. http://puu.sh/pkv3m.jpg Beforehand, if this was followed through, my team would win easily. *Several of these were based off of player "Rogue Waves" thread regarding changes to Castle Wars that has since been deleted, so give credit to him for most. Castle Wars Fixes -
Adjust clickboxes. It is very difficult to click on explosives>barricade when people are standing around with huge clickboxes, like from 2H weapons. Don't make it ridiculously large or small, just make them make sense for the square they're standing on or whatever.
When a flag holder dies on or a flag is dropped on the stepping stones, the flag currently drops to a random side. Fix this to making the flag safed.
Increase the life points of barricades. Currently, when defending in legacy, a misclick onto a barricade will generally kill the barricade instantly, which is annoying for the defender. Adjust the lifepoints from 5000 to 10000.
At the top of the Saradomin/blue base, in the flag room, you have the capability of standing on the square that is the ladder. Fix this to make it so you are unable to.
In the Saradomin/blue base there are a couple squares with boxes on them, creating a defensive advantage compared to the Zamorak/red base because those boxes do not exist in the Zamorak/red base. These include boxes next to the stairs between the spawn room and "AFK" room, above the spawn, and the boxes in the "supply" room on the bottom floor of the castle near the ladder to the spawn room.
There is a square you can stand on in the river area, making you stand on water. Fix this so you are unable to.
When a player has their own team's flag equipped and is on their own team's "wall", the area with the catapult on it, the player is unable to step down from the wall with a message saying along the lines that their RS God will not permit them to safe the flag, although the flag can be safed through other means, normally and easily. Fix this to allow whoever is on the wall to step down and with this, safing the flag. Or - extend 'flag safe' area to include the wall, so the flag safes when on the wall.
-- When explosive potions and barricades are placed on ability bars, the first use option for using a keybind on that spot should be drop and drop instead of use and place respectively. "Barring" with explosives and barricades takes away skill, it should be clicked from the inventory.
Make the two empty bucket and the one tinderbox spawn infinite spawns, instead of respawning every minute. There is no reason to not make it infinite, and it only annoys players when they can't instantly grab a bucket or tinderbox.
After completing elite ardy diaries, obtain a permanent brace bonus achieve each game without having to use a brace.
Castle doors, when right clicked "attacked" to be hit down, always take 3 hits to be taken down no matter what weapon you are wearing. Change this to make castle doors stronger and for damage to scale from weapon to weapon, as a fist does the same damage as a T90. OSRS has a correct mechanic for this, along with several other ideas described.
-- "Lobbying", or logging into the lobby/out of RS, while inside a game of Castle Wars, allows to boost the number of players in game by tricking the game into thinking that the player has left and allowing the "Free space" message to appear to players even though that no one left the game. Fix this so that the "Free space" message only occurs when players leave the game, so an unfair amount of people cannot enter one team and so that this doesn't allow abuse of game mechanics.
Make it so you have to buy each halo individually. Introduce more halos. Buy one halo for 300 tickets, and each halo afterwards unlocks another skin for 300 tickets each. Introduce Bandos/Seren/Armadyl/Zaros? halos. Introduce particles on 1k/5k games cape?
Bonus ticket for most captures / most kills?
Make it so Lanthus keeps track of your tickets for you.
Make it so gold tickets can be exchanged for something usable instead of being pointless after halos/profound.
Make it so Castle Wars braces aren't difficult to use. Having to remember to bank for one, equip, then drop when game starts is pointless and annoying. Just make the braces have charges you can use, and stack them up.
-- Create a lifespan on barricades placed outside of castle of 15 seconds to prevent sabotaging. -- Make it so no rewards are available off of the Castle Wars theme worlds. (Meaning you only get rewards for playing on the theme world.) This includes gold tickets, silver tickets, and game count. The Trimmed Completionist Cape is purely a cosmetic cape. There is no reason to achieve this cape except feel more "completed" "elitist" "arrogant" "stupid" etc. If a player is to attempt this game, they are fully aware of the time and effort commitment ahead of them. Furthering this along, you guys have made rules regarding alts in minigames and abusing game mechanics, stating that these are not allowed and are bannable offenses. There is one instance of you enforcing this rule, and it was when one Jmod was attempting to achieve profound for the trim requirement, where a player was using multiple accounts to crash the "boosters." The main account was the only person ever banned for "multilogging minigames" although it has been a rule for several years. This is not enforced, or ever was enforced, on people multilogging accounts to complete the trim requirement quickly. Other groups of trim-chasers abuse game mechanics, which once again, is against the rules and has not been enforced. This is "lobbying" mentioned above. Castle Wars enhancers have made the game easy enough to gain gold tickets in, don't allow people to gain rewards on off theme world worlds. Also, make 24 the only theme world for Castle Wars, it is not played enough for two theme worlds. (Remove 59). Nobody has to play Castle Wars for the Trim req anyways, (thaler) just don't allow boosting.
Upon unlocking the Castle Wars trim requirement, the damage reduction effect while wearing profound towards catapult rock damage should be unlocked in-game without being required to wear the profound armor in game.
-- Create an in-depth tutorial/handbook on how to play.
To prevent "pidcading" make it so there is a 3 tick delay in between placing cades in the same spot.
Soul Wars Fixes - -- The blue team's barricades are glitched so that the team may only place 10 barricades per game total, whereas the red team has a maximum of 10 barricades placed at one time, which is correct. Fix it so that both teams can place 10 barricades max, at one time. -- To prevent some sabotages, or sabos, allow no barricades to be placed inside the supply room where the bandages are. This will not affect gameplay at all since it is pointless to have barricades in the supply area anyways, it will just allow for less sabotaged games. -- This is not directed at either side of the Soul Wars FCs, as both sides do/have done it, but there are several low level, or mostly level 3 accounts that are directed by one person and placed onto the opposing team in order to get more higher-leveled users in-game on your own team and less higher-leveled users in-game on the opposing team. Fix this as it is once again multilogging inside of minigames and abusing in-game mechanics. These users have not seen any type of punishment, as the rule is not enforced unless a Jmod is affected. -- Make world 44 the only theme world for Soul Wars, it is not played enough for two theme worlds. (Remove 79). Allow rewards to only be obtained on the theme world. -- When lagging out/disconnecting/logging from a game, you instantly get kicked and get a wait timer. Remove this, and when lagging out, allow the player to stay in game. -- Remove any wait timers.
Make it possible so you can quick chat zeal.
Introduce a screen after game similar to that of Castle Wars and Stealing Creation, with most kills, avatar kills, etc.
Stealing Creation Fixes -
A player can get stuck inside an opposing team's barricaded plot, fix it so when this happens the player automatically gets displaced.
When in a fog cloud, a player should lose 10% of their max life points every 30 seconds, as people camping fog clouds strongly annoys other players.
Allow ironmen/hardcore ironmen to play for no reward. Of course they won't be able to accept/give clay.
A 2H melee weapon and 2x Mage/Range weapons would be nice, along with shields. This is a random personal preference.
-- Make all armor stronger, as of right now it is difficult to tank more than two players and when in a 1V1 scenario where one person is in armor and one person is not in armor, the person in armor will take a significant amount of damage which should not be happening. -- Make magic weaker, and make range significantly stronger. Mage is slightly overpowered, and melee slightly underpowered. Range is complete garbage. These are all in terms of DPS. -- Along with this, allow barge, surge, and escape to be used in the minigame.
If prayer knocking abilities could be taken out of SC, that would be awesome, another personal preference though.
-- Create an in-depth tutorial/handbook on how to play. -- Allow off-hand melee weapons to be deposited for points. Currently the game treats them as glitched objects. -- Make main-hand melee weapons protect over off-hand melee weapons. No explanation needed. -- Make weapons protect over any other piece of equipment, except for stacks of items that value more than the weapon itself. -- When lagging out/disconnecting/logging from a game, you instantly get kicked and get a wait timer. Remove this, and when lagging out, allow the player to stay in game. -- Remove any wait timers. -- Put a bank chest in the Stealing Creation area, replacing the bank deposit box. Allowing people to go through their banks while waiting for games would give people something to do while waiting for games or while waiting to see if there are games at the time. This would create more games/people playing. -- Update the rewards slightly - Adjust the xp rewards slightly. Change the reward for combat xp to better match rates received from combat now. This will not be overpowered in any way, it will still be hundreds of thousands of xp less than max xp rate per hour. Change it from 24,450 per combat stat per 20 reward points to 39,450. Allow Constitution to receive bonus xp, as it currently does now. Change noncombat xp to just the reward for a volatile tool at 100%, 29,450, and remove the option for a proto tool, which is 24,450. Remove shields, they are useless. There should only be xp rewards, no item rewards, as they are useless. -- Allow no rewards for games held off of theme worlds or games held from the clanside pen. Remove World 62 as a theme world as the game is not active enough for two theme worlds. (Meaning you only get rewards for games held in FFA pens on theme worlds.) -- Allow players in the lobby to see the time left of all current games in the clay realm. Spotlight Fixes -
Make it so Cabbage Facepunch Bonanza has only one spotlight in the rotation. (The rotation showing all 27 spotlights in order which repeats), instead of the two right now. It's boring and dumb.
Give Stealing Creation another spotlight, for 3 total. It's a spotlight people actually play.
Mobilizing Armies is getting removed? (From what I've heard). Replace its spotlight with a Soul Wars spotlight for 3 total for Soul Wars, and 0 total for Mobilizing Armies as it will be removed.
Another spotlight for Trouble Brewing would be nice also.
Make more limited edition items in the thaler shop, with a lot of it being focused on treasure hunter as it already is. Perhaps more purple slot items.
Bring more tradable items into the thaler shop so profit can be made. Not overpowered relative to other methods, just money to be rewarded for playing minigames in exchange for thaler.
Competitive Highscores -
This will probably have one of the bigger influences in creating a more active minigame community.
Remove these high scores - Bounty Hunter, Bounty Hunter Rogue, Duel Tournament, GG: Resource Race, GG: Athletics, WE2 Armadyl and Bandos contribution and kills, the two unnamed high scores at the bottom of the drop-down menu for high scores
Because all of these are inactive - they are pointless, and no reason to have them.
Replace these with new high scores.
Remove Mobilizing Armies high score when Mobilizing Armies is removed.
Also, remove Crucible and the highscore for it too, the minigame is far past dead and essentially was only used to put gp into the game :).
For highscores, one like Castle Wars is a bad idea considering it isn't competitive. To compete you have to catch up over 8800 hours worth of time and even then continue playing/afking to compete. Not a good idea.
Ideas include flag captures and kills for Castle Wars Damage done and reward points for Stealing Creation Avatar kills and player kills for Soul Wars. Make these only obtainable on theme worlds. Make these non-boostable. These are just some ideas, the point is competition draws people in. Sabotaging - Regarding sabotaging in game, or sabos, there are very few things that can be done about them without changing an aspect of the updated game largely. There are two ways to lessen sabotaging, one in Castle Wars and one in Soul Wars. Castle Wars - Create a life span on barricades placed outside of the castle of 15 seconds, where after 15 seconds the barricade will fall, allowing a new cade to be placed. This is to prevent 10cade saboers. Soul Wars - Allow no barricades to be placed inside the supply room where bandaids, cades, and explosives are found. Having barricades in this location is pointless, but saboers use this to slow down people getting bandaids and supplies. Other forms of sabotaging - like flag holding, "walling" where you bring the enemy team's flag to their own wall, destroying own team's cades, and so on, are not fixable in Castle Wars. Cading your own team's bridge, wasting cades, and alting are not fixable in Soul Wars.
puu.sh/plwJv tl;dr suggested minigame fixes to prevent minigames from becoming dead content and making them more active For non eye aids version: http://services.runescape.com/m=forum/c=MLTrdBlhoSY/forums.ws?74,75,574,65800280 Upvoting doesn't mean you support everything within this thread. This thread is to get SOMETHING done about minigames and their state as they have been ignored for years. If you disagree with majority of things or minigames in general, then downvote, but I am trying to get support to get everything looked into. "I would rather have a minigame update than another (semi)-afk training method update." Gonna quote user 'Meragic' here, as many people are basically arguing whether dev time should be spent towards this or some xp afk crap. First of all, this thread is intended for having every reasonable change for any and all minigames all located in one place. These changes are both for increasing the liveliness of the game, the entertainment of the game, and for user benefit/ease. This is not a thread to whine to OP about "minigames being dead forever," "Jagex not caring about minigames," or you whining about these suggested changes. Only offer support, ideas, or constructive criticism. It's ridiculous that minigames were not included in the 2017 Runescape survey. Minigames have been part of Runescape for over a decade and are slowly on a decline due to being ignored. The closest thing to a minigame suggested was the Hunger Games style PvP whatever, which will fail to last more than a week unless there are huge reward because who wants to find at least a dozen people to play with. Minigames have a community that steadily gets smaller due to the lack of Jmods ability to hear us. There are people who play and pay for membership for the sole purpose of playing minigames. There are tons of ideas thrown out, and all are ignored for whatever reason, but this thread can essentially be used as a database for every possible minigame fix/update needed. Every idea is relatively important, but I'll mark ideas that definitely should be implemented or should be prioritized with a -- instead of a -. http://puu.sh/pkv3m.jpg Beforehand, if this was followed through, my team would win easily. *Several of these were based off of player "Rogue Waves" thread regarding changes to Castle Wars that has since been deleted, so give credit to him for most. Castle Wars Fixes -
Adjust clickboxes. It is very difficult to click on explosives>barricade when people are standing around with huge clickboxes, like from 2H weapons. Don't make it ridiculously large or small, just make them make sense for the square they're standing on or whatever.
When a flag holder dies on or a flag is dropped on the stepping stones, the flag currently drops to a random side. Fix this to making the flag safed.
Increase the life points of barricades. Currently, when defending in legacy, a misclick onto a barricade will generally kill the barricade instantly, which is annoying for the defender. Adjust the lifepoints from 5000 to 10000.
At the top of the Saradomin/blue base, in the flag room, you have the capability of standing on the square that is the ladder. Fix this to make it so you are unable to. In the Saradomin/blue base there are a couple squares with boxes on them, creating a defensive advantage compared to the Zamorak/red base because those boxes do not exist in the Zamorak/red base. These include boxes next to the stairs between the spawn room and "AFK" room, above the spawn, and the boxes in the "supply" room on the bottom floor of the castle near the ladder to the spawn room.
There is a square you can stand on in the river area, making you stand on water. Fix this so you are unable to.
When a player has their own team's flag equipped and is on their own team's "wall", the area with the catapult on it, the player is unable to step down from the wall with a message saying along the lines that their RS God will not permit them to safe the flag, although the flag can be safed through other means, normally and easily. Fix this to allow whoever is on the wall to step down and with this, safing the flag. Or - extend 'flag safe' area to include the wall, so the flag safes when on the wall. http://puu.sh/plEaW.jpg "enemy" even tthough it's our own base lol.
-- When explosive potions and barricades are placed on ability bars, the first use option for using a keybind on that spot should be drop and drop instead of use and place respectively. "Barring" with explosives and barricades takes away skill, it should be clicked from the inventory.
Make the two empty bucket and the one tinderbox spawn infinite spawns, instead of respawning every minute. There is no reason to not make it infinite, and it only annoys players when they can't instantly grab a bucket or tinderbox.
After completing elite ardy diaries, obtain a permanent brace bonus achieve each game without having to use a brace. Castle doors, when right clicked "attacked" to be hit down, always take 3 hits to be taken down no matter what weapon you are wearing.
Change this to make castle doors stronger and for damage to scale from weapon to weapon, as a fist does the same damage as a T90. OSRS has a correct mechanic for this, along with several other ideas described.
-- "Lobbying", or logging into the lobby/out of RS, while inside a game of Castle Wars, allows to boost the number of players in game by tricking the game into thinking that the player has left and allowing the "Free space" message to appear to players even though that no one left the game. Fix this so that the "Free space" message only occurs when players leave the game, so an unfair amount of people cannot enter one team and so that this doesn't allow abuse of game mechanics.
Make it so you have to buy each halo individually. Introduce more halos. Buy one halo for 300 tickets, and each halo afterwards unlocks another skin for 300 tickets each. Introduce Bandos/Seren/Armadyl/Zaros? halos. Introduce particles on 1k/5k games cape? Bonus ticket for most captures / most kills?
Make it so Lanthus keeps track of your tickets for you.
Make it so gold tickets can be exchanged for something usable instead of being pointless after halos/profound.
Make it so Castle Wars braces aren't difficult to use. Having to remember to bank for one, equip, then drop when game starts is pointless and annoying. Just make the braces have charges you can use, and stack them up.
-- Create a lifespan on barricades placed outside of castle of 15 seconds to prevent sabotaging. -- Make it so no rewards are available off of the Castle Wars theme worlds. (Meaning you only get rewards for playing on the theme world.) This includes gold tickets, silver tickets, and game count. The Trimmed Completionist Cape is purely a cosmetic cape. There is no reason to achieve this cape except feel more "completed" "elitist" "arrogant" "stupid" etc. If a player is to attempt this game, they are fully aware of the time and effort commitment ahead of them. Furthering this along, you guys have made rules regarding alts in minigames and abusing game mechanics, stating that these are not allowed and are bannable offenses. There is one instance of you enforcing this rule, and it was when one Jmod was attempting to achieve profound for the trim requirement, where a player was using multiple accounts to crash the "boosters." The main account was the only person ever banned for "multilogging minigames" although it has been a rule for several years. This is not enforced, or ever was enforced, on people multilogging accounts to complete the trim requirement quickly. Other groups of trim-chasers abuse game mechanics, which once again, is against the rules and has not been enforced. This is "lobbying" mentioned above. Castle Wars enhancers have made the game easy enough to gain gold tickets in, don't allow people to gain rewards on off theme world worlds. Also, make 24 the only theme world for Castle Wars, it is not played enough for two theme worlds. (Remove 59). Nobody has to play Castle Wars for the Trim req anyways, (thaler) just don't allow boosting.
Upon unlocking the Castle Wars trim requirement, the damage reduction effect while wearing profound towards catapult rock damage should be unlocked in-game without being required to wear the profound armor in game.
-- Create an in-depth tutorial/handbook on how to play. To prevent "pidcading" make it so there is a 3 tick delay in between placing cades in the same spot. Soul Wars Fixes - -- The blue team's barricades are glitched so that the team may only place 10 barricades per game total, whereas the red team has a maximum of 10 barricades placed at one time, which is correct. Fix it so that both teams can place 10 barricades max, at one time. -- To prevent some sabotages, or sabos, allow no barricades to be placed inside the supply room where the bandages are. This will not affect gameplay at all since it is pointless to have barricades in the supply area anyways, it will just allow for less sabotaged games. -- This is not directed at either side of the Soul Wars FCs, as both sides do/have done it, but there are several low level, or mostly level 3 accounts that are directed by one person and placed onto the opposing team in order to get more higher-leveled users in-game on your own team and less higher-leveled users in-game on the opposing team. Fix this as it is once again multilogging inside of minigames and abusing in-game mechanics. These users have not seen any type of punishment, as the rule is not enforced unless a Jmod is affected. -- Make world 44 the only theme world for Soul Wars, it is not played enough for two theme worlds. (Remove 79). Allow rewards to only be obtained on the theme world. -- When lagging out/disconnecting/logging from a game, you instantly get kicked and get a wait timer. Remove this, and when lagging out, allow the player to stay in game. -- Remove any wait timers.
Make it possible so you can quick chat zeal.
Introduce a screen after game similar to that of Castle Wars and Stealing Creation, with most kills, avatar kills, etc.
Introduce a SW game counter.
Stealing Creation Fixes -
A player can get stuck inside an opposing team's barricaded plot, fix it so when this happens the player automatically gets displaced.
When in a fog cloud, a player should lose 10% of their max life points every 30 seconds, as people camping fog clouds strongly annoys other players.
Allow ironmen/hardcore ironmen to play for no reward. Of course they won't be able to accept/give clay.
A 2H melee weapon and 2x Mage/Range weapons would be nice, along with shields. This is a random personal preference.
-- Make all armor stronger, as of right now it is difficult to tank more than two players and when in a 1V1 scenario where one person is in armor and one person is not in armor, the person in armor will take a significant amount of damage which should not be happening. -- Make magic weaker, and make range significantly stronger. Mage is slightly overpowered, Range is complete garbage. These are all in terms of DPS. -- Along with this, allow barge, surge, and escape to be used in the minigame. If prayer knocking abilities could be taken out of SC, that would be awesome, another personal preference though. -- Create an in-depth tutorial/handbook on how to play. -- Allow off-hand melee weapons to be deposited for points. Currently the game treats them as glitched objects. -- Make main-hand melee weapons protect over off-hand melee weapons. No explanation needed. -- Make weapons protect over any other piece of equipment, except for stacks of items that value more than the weapon itself. -- When lagging out/disconnecting/logging from a game, you instantly get kicked and get a wait timer. Remove this, and when lagging out, allow the player to stay in game. -- Remove any wait timers. -- Put a bank chest in the Stealing Creation area, replacing the bank deposit box. Allowing people to go through their banks while waiting for games would give people something to do while waiting for games or while waiting to see if there are games at the time. This would create more games/people playing. -- Update the rewards slightly
Adjust the xp rewards slightly. Change the reward for combat xp to better match rates received from combat now. This will not be overpowered in any way, it will still be hundreds of thousands of xp less than max xp rate per hour. Change it from 24,450 per combat stat per 20 reward points to 39,450. Allow Constitution to receive bonus xp, as it currently does now. Change noncombat xp to just the reward for a volatile tool at 100%, 29,450, and remove the option for a proto tool, which is 24,450. Remove shields, they are useless. There should only be xp rewards, no item rewards, as they are useless.
-- Allow no rewards for games held off of theme worlds or games held from the clanside pen. Remove World 62 as a theme world as the game is not active enough for two theme worlds. (Meaning you only get rewards for games held in FFA pens on theme worlds.) -- Allow players in the lobby to see the time left of all current games in the clay realm. Spotlight Fixes -
Make it so Cabbage Facepunch Bonanza has only one spotlight in the rotation. (The rotation showing all 27 spotlights in order which repeats), instead of the two right now. It's boring and dumb.
Give Stealing Creation another spotlight, for 3 total. It's a spotlight people actually play.
Mobilizing Armies is getting removed? (From what I've heard). Replace its spotlight with a Soul Wars spotlight for 3 total for Soul Wars, and 0 total for Mobilizing Armies as it will be removed.
Another spotlight for Trouble Brewing would be nice also.
Make more limited edition items in the thaler shop, with a lot of it being focused on treasure hunter as it already is. Perhaps more purple slot items.
Bring more tradable items into the thaler shop so profit can be made. Not overpowered relative to other methods, just money to be rewarded for playing minigames in exchange for thaler.
Competitive Highscores - - This will probably have one of the bigger influences in creating a more active minigame community.
Remove these high scores - Bounty Hunter, Bounty Hunter Rogue, Duel Tournament, GG: Resource Race, GG: Athletics, WE2 Armadyl and Bandos contribution and kills, the two unnamed high scores at the bottom of the drop-down menu for high scores Because all of these are inactive - they are pointless, and no reason to have them.
Replace these with new high scores. Remove Mobilizing Armies high score when Mobilizing Armies is removed.
Also, remove Crucible and the highscore for it too, the minigame is far past dead and essentially was only used to put gp into the game :).
For highscores, one like Castle Wars is a bad idea considering it isn't competitive. To compete you have to catch up over 8800 hours worth of time and even then continue playing/afking to compete. Not a good idea.
Ideas include flag captures and kills for Castle Wars
Damage done and reward points for Stealing Creation Avatar kills and player kills for Soul Wars. Make these only obtainable on theme worlds. Make these non-boostable.
These are just some ideas, the point is competition draws people in.
Sabotaging - Regarding sabotaging in game, or sabos, there are very few things that can be done about them without changing an aspect of the updated game largely. There are two ways to lessen sabotaging, one in Castle Wars and one in Soul Wars. Castle Wars - Create a life span on barricades placed outside of the castle of 15 seconds, where after 15 seconds the barricade will fall, allowing a new cade to be placed. This is to prevent 10cade saboers. Soul Wars - Allow no barricades to be placed inside the supply room where bandaids, cades, and explosives are found. Having barricades in this location is pointless, but saboers use this to slow down people getting bandaids and supplies. Other forms of sabotaging - like flag holding, "walling" where you bring the enemy team's flag to their own wall, destroying own team's cades, and so on, are not fixable in Castle Wars. Cading your own team's bridge, wasting cades, and alting are not fixable in Soul Wars.
Will Order of Ascension ever get their "replacement guthix" ready?*
Mod Osborne: They'd have more time to work on it if you didn't stop killing them! I can imagine that Guthix proxy being important in the future. Who wouldn't want to pretend to be Guthix alive?
Will there ever be another quest like "Meeting History" , where you travel back in time?
Mod Osborne: We've often talked publicly about Breaking History - a sequel that plays with causality, or a History sequel that goes to a different location or era. I would love to go to Year 0, when the Elder Gods were about, for example.
When will we see proper HQ's for each returned god, as they must have places they want to "crash out". They are no longer just ethereal prayed-to spirits, they are here in thier physical form! This would be an area we could possibly walk into on whim (being the partially immune world guardian) and chat with said god.
Mod Osborne: Yeah, it's something we're really interested in. There are a few questions - notably, what can I do with a god now its permanently in the world? What could I ask it? What happens to it if it - somehow - dies? Also, would we release all of them at once, or one-by-one with related updates. It's something we're thinking about.
Give us a grand romance! A proper love story. Scaled to grand proportions. With a happy ending. What say ye?
Mod Osborne: Heart of Stone allowed you to teach a golem to love! Ah, okay, I understand where you're coming from. We haven't touched on romance since Love Story, I would guess. This touches on something that I am hearing more of recently - that so many of our stories are big and somewhat impersonal. We prefer a variety of quest experiences, so you can be sure that more personal stories will come.
Are there any plans to improve farming?
Mod Kelpie: Yes. We are looking into animal husbandry. Not too many details right now, but I am sure we will be asking some questions in the near future.
Will Lumbridge Crater ever be repaired? I remember something to do with a Lumbridge makeover with whichever God wins, and since Saradomin won and it's a Saradomin town, it could do with a repair!
Mod Kelpie: In the Christmas 2014 poll once of the options was ice skating, but sadly it didn't win. If it had, the crater would have been turned into a lake. So I think something will happen to it at some point, but unlikely not until there is a content reason to make some changes.
Since most minigames are dead, is it possible to add an option to play with NPC's in that minigame?
Mod Kelpie: In the near future we are going to be working on something that will look to breathe some life into all mini-games. So hopefully you will be able to play your favorites once again.
Will Bob play any roles in future quests or events?
Mod Osborne: I can think of one piece of content in 2015 where Bob makes an appearance.
Will Seren ever be completed to an extent where she can walk around in humanoid form similar to current returned gods? which is only fair.
Mod Osborne: Yes.
Will our character ever get to visit famous areas like Vampirium/Tarddiad/Teragard and would we ever be able to see what ifs for these and other areas, via alternate dimensions/time travel ect?
Mod Osborne: Oh, absolutely. The problems here are cost-related, as you'd expect. It's not easy to create new worlds. But we can't help but be tempted - think of the stories you could tell on Vampirium, Infernus, Teragard etc. Even in 2015, I can think of at least one moment when we go to a new world
Could Zaros and Seren ever overcome/counter the power that drains them of energy when they are closeby, thus allowing them to team up against the Elder Gods in defence of Gielinor?
Mod Osborne: It would be tough. There are both physical and emotional obstacles to them working together. We will see how neatly their objectives align when Seren is made whole again.
I n the new Rune Mysteries quest, Ariane told the player what happened to the Red and Blue orders of the First Wizards' Tower. What happened to the Green and Gray orders after the destruction of the first tower
Mod Osborne: Cracking question. The quest is clear that the red and blue orders were dominant, therefore more numerous and more likely to be recorded in history. My feeling is that green wizards would have turned to druidism or its offshoots, or given up on trying to find a balance with other wizards and tried instead to find a balance by themselves - becoming nature wizards and the like. Perhaps even the Crux Eqal. Grey wizards are more disparate and less unified. They would have taken various paths alone, like Ariane has.
Will we see Pamphilius again in a future Zaros Quest?
Mod Osborne: There are no plans for this currently. Mod Jack might kick me and ask for more content with him in, though.
everyone wants to see iban and hazeel back on action? is there any plan for them to revive their character?
Mod Osborne: Zamorak Heist might reveal all.
i hate being a white knight, can i just disband them and join Kinshra? possibility of killing "elite white knight"?
Mod Osborne: That's a fantastic idea! I know that Mod Stu had ideas to mirror the White Knight and Temple Knight ranks with the Kinshra at one point. No plans currently, but I like it.
Will Baron Von Hattenkrapper make another appearance in the next pirate quest?
Mod Osborne: I have seen design briefs for the pirate quests and at least one of them features the Baron.
Will we have access to Teragard in the near future?
Mod Osborne: We would love to. We have more we want to reveal about Teragard, we want to do more with Robert the Strong, and we love the idea of a World Zero for humans. I would be surprised if we didn't go there at least at some point.
Are you looking into doing any more drop table reworks soon?
Mod Kelpie: Coming out next week are Elemental and Rare Drop Table Reworks. After that we don't have any immediate plans to do anymore, but I am sure there will be some later in the year.
When I submit a bug report, does it actually get read?
Mod Kelpie: Yes. All bug reports get read by a member of our Player Support or QA teams.
Are there any planned quests after Zamorak Heist, and the 200th Quest?
Mod Kelpie: Yes. There is of course the Vampyre Quest that was voted for. As for others, we haven't exactly determined what they are yet.
The total amount of the quests released in this year seems fewer than we expected, are you going to release more quests in the next year?
Mod Kelpie: There is unlikely to be any more unless several come out of RuneLabs.
Will you ever make another penguin quest?
Mod Kelpie: Yes, but when that will be, we cannot say.
Can you divulge any information on Runelabs? I am looking forward to it and wonder how it will work. I hope it's out soon.
Mod Kelpie: RuneLabs is coming out later this month and there will be more information on what to expect next week
Power to the Players: Prifddinas turned out wonderful, and I respect how you went through many stages of feedback with the players to get the best city possible. However, this Power to the Players must have taken a lot of programmer-resources to achieve. How much more resources did PttP use, compared to designing Prifddinas without the feedback?
*Mod Osborne: * Strangely enough, it didn't add much to the development time for the project. Instead, it probably doubles or triples the pre-production work: you're coming up with polls, waiting for polls to end; coming up with forum posts, waiting for replies; rewriting design docs, posting them live, waiting for a consensus of feedback. I would say it delayed the project by a few weeks in total, and was roughly a month's worth of man-hours, mostly for me. That would reduce massively for smaller projects, obviously.
Community Management
For the "inactive clan leaders" update that's being worked on, would you consider removing clan leaders who no longer play rs3 and only play 07?
Mod Matthe: The Inactive Clan Leaders System is still in the design phase currently but removal of Clan Leaders who play 07 over the main game is not something we are specifically intending to include.
Would it be possible to arrange a World Cup in Clan Wars (or Stealing Creation, Castle Wars, etc) as back in the old days?
Mod Matthe: We will soon be discussing the 2015 Clan Cup and we are working out how we intend to support Community-led Clan warring but we are not planning World Cups as part of that.
Will the promised update for a cita cap overview come or is it delayed. And maybe an ETA
Mod Matthe An update to the Citadel Cap will be released soon – no ETA yet as it is in testing now
I thank you for deleting inactive player names, but will we ever be able to look forward to Clan Names receiving the same treatment?
Mod Matthe: We are planning to review inactive clans in the near future, following on from a poll of the Clan Leaders Forum – when we do that we will be freeing up the names of those clans that get removed.
Can you guys post more artwork, sneak-peaks, screenshots... on the website please ? You post it on allways on social media, and the website is very outdated. Did not recieve love since citadels.
Mod Kalaya: We are starting to post more content on the forums as well as on social media - typically this can be seen in general, future or in the ninja boards. The ninjas especially love getting your feedback pre-update, so head over to their section. It's definitely been more recent than citadels!
Would it be possible to add forum sections for different regions/countries?
Mod Kalaya: There are already forums in different languages - but we don't see a need for more for regions or countries. Adding more forums means that each will become a little bit quieter, and we're aiming to increase engagement in all forums at the moment, so that would go against our aims.
Bring back duel tournament minigame?
Mod Kalaya: ..Possibly. Your idea is interesting, though I don't know how feasible it is for us to arrange and keep track of - it could be as complex as the clan wars (which in my limited experience is incredibly complex). Leave it with me though, I won't completely rule it out.
Solomon's Store
Are there any plans for a last and epic Bandos override in Solomon's?
Mod Sayln: Nothing on the radar yet – we paid homage to both Armadyl and Bandos during their World Event, and no other plans have been made to do so again anytime soon.
Are there any plans to release more skill outfit upgrade sets like the ethereal and golem outfits in the future?
Mod Sayln: We’re aware players like the benefits these suits bring and that many people want more, but we have to be careful not to mess with the games fundementals, and as such these are quite hard work. We do want to bring more out, but we also have to be absolutely sure about the content we’re creating!
Do you have any plan give graphic update on the old teleport animations (Pegasus, Arcane, Cannonball) of the Solomon's Store? They start with some unique animations, but end with the usual landing animation, will they get their unique ending part like the new teleport animation 'Shadow blast teleport'?
Mod Sayln: This isn’t on the cards yet! The new landing animations are something that are relatively recent and re-visiting old animations and store items can be tricky. But if enough people are interested in having landing animations with these old school teleports, it’s definitely something we can look into!
Eight Months ago, Varelden suggested to implement Oldschool Teleports (and Animations), such as the "shrinking to purple ball" Teleport. Mod Slayer & Mod Sayln support these ideas, handed them over to the SGS team and told us to be patient. The Thread also had 15 pages of support. Any news on this?
Mod Sayln: It’s still with the team, and they’re still on the board! It’s something I really want to get put into a unique Retro release, one that isn’t just outfits. Definitely not forgotten, but we haven’t made a start on putting them into our schedule yet.
Since a lot of Legacy and Ironman accounts were created, can we have a month-long period where all the Loyalty Program Rewards are discounted?
Mod Sayln: This isn’t a bad idea, it would be a great way to let players grab those rewards on their new accounts for sure. I shall add this to the ideas pile!
When will Vic the trader be coming back to trade bonus xp again? Will any accumulated points that were not spent before his removal still be available on his return?
Mod Sayln: Vic the Trader is currently on a hiatus, and hasn’t shown any interest in needing to trade again any time soon. That’s not to say he won’t again ever, but we’ll have to wait until he’s ready. ;)
Will you consider allowing other pets to override familiars? I would love to fight KK with KK by my side. I would pay the equivalent of a legendary pet to unlock that
Mod Sayln: The SGS team can obviously only work within their bounds. We ARE working to make all other Solomon’s pets (outside of the Legendary ones) available as overrides for you, including the Lava Hawk and Kirin pet. This will be available later this year. I can’t speak for other in game pets though, unfortunately. :(
Would it be possible to add Azzanadra's Robes as an addition to Solomon's General Store as another Character Showcase?
Mod Sayln: Anything is possible! I’ll take the idea and propose it to the rest of the team, see what they think. Obviously the Showcases are for our Character and Art team to have some artistic license and create brand new unique kits, but that isn’t to say we can’t take a little inspiration, or release it on it’s own. :)
How goes the spreadsheet? Will we see any more familiar updates?
Mod Krista: I have put the first round of findings up on the forums: Quick find code: 74-75-221-65541073. My next plan is to collate all of the suggestions, group them into like kinds, and then pass them on to players and around here.
This is all in my free time though – so sorry for the delay! ~~~~~~~~ Hey guys, Apologies for the delay with this; for those of you watching the Game Q&A threads, December was pretty busy and so these types of threads had to be pushed back. Cheers peeps - enjoy! mod kalaya
VIP only link Quick find code: 383-384-4-65551016
Got vip but no acccess post here Quick find code: 254-255-426-65525466
So I started playing OSRS a couple months ago using my account from when I played RS2 way back in the day. Problem is, I used a hotmail account when creating that account and now that I've started using it again years later the hotmail account has been deleted due to inactivity. The runescape account works fine but I can't use the 2 step verification method now since I can't login to this email anymore, which means I'll never be able to complete my Varrok medium diary which requires that I have all stronghold emotes. This is a little bit of a bummer, because while I wasn't planning on completing all the diaries it still means it's physically impossible to be a "completionist" and also if something goes wrong with my account it'll be impossible to recover. There's no way that I'm making a new one, I've been playing for months before I realized this problem. Does anyone have any idea if I can make a direct appeal to Jagex to either remotely set up my 2 step validation or change my email? I'm sure I can't be the only case since everyone used hotmail back in the day, and it only takes a year for the account to delete itself. Appreciate all the help
Anybody know if Blood Brothers deletes your account after a certain amount of inactivity?
My phone broke and I don't have a tablet so for a while now I haven't been playing Blood Brothers, at least a month. I remembered that some games delete accounts after a while of inactivity, back in the day this happened to my runescape account. So does anybody know if Blood Brothers does this and if so how long of inactivity would cause them to delete my account?
Unfortunately, there is no way to fully delete your RuneScape or OSRS account. Depending on your reasoning for deleting your account, you do have a few options. Disable Your Account. If you truly no longer want to be able to access your RuneScape account, you can request that it be permanently disabled. You will need to write an email to Jagex support, from the email your account is linked to, explaining why you’d like to have your account disabled. No, old inactive accounts don't ever get deleted. Depending on the account's stats and/or wealth, the account could be reset after a certain amount of inactivity. And, as of a few years ago, the... No, not anymore they dont, in 2006 or 2007 i believe they stopped deleting inactive accounts. If it has been years, I think it has been deleted. I remember playing before and some people talking... Does Runescape delete accounts for inactivity? I haven't played in quite a few years when I went to log in. When I tried to do this it said my account no longer exists. Anyone able to help me get my account back or is it lost for ever? 4 comments. share. save. hide. report. 100% Upvoted . This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by. best. level 1 ... Inactive accounts are not shown on the hiscore, on several occasions jagex freed usernames of accounts that have been inactive for a long time. So probably you don't have your username any more. Your Login-Name however should be the same. AFAIK Jagex does not delete Accounts. So, after a couple of years im looking into playing RS over the summer. THe only thing is when I tried to look up my acc on highscores, it did not come up with anything. DOes jagex delete inactive accs? I know my username is right, because its my sals name too. They wipe accounts, they don't delete them. And it takes a LOT of crap to get wiped. However, they should delete old inactives because they're eating up good names. RuneScape Status: None Posted November 11, 2008. Hey I was just wondering how long your account has to be inactive before jagex delete it from the system? I'm quitting for now and may return in a few years but still want to retain my main account and was wondering how frequent i'd have to log in to keep it in the system \ thanks in advance :) Share this post. Link to post Share on other sites ... Runescape reserve the right to deactivate any account. If accounts are left inactive then Runescape might delete it! does runescape accounts expire due to inactivity? Im going to be gone for two years and i will not be able to play runescape (not even to log in), will it expire after two years. (not a member account, but a free to play account) Answer Save. 5 Answers. Relevance. Jason Harris. 1 decade ago. Favorite Answer. no, i havent played mine for a few years and its still there. the only game i know of ...